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Posts posted by Berzee

  1. Next time someone says "in the event of an emergency" try rephrasing it in your mind as "in the emergence of an event". It means basically the same thing but makes you feel like a space-scientist (or open-world-game developer).

    ^ I have this recurring realization about once every two or three months.

  2. Tribes: Ascend. I keep playing it, and then noticing that 80% or more of the matches are shutouts. Then I become newly astonished at just how poorly balanced that game can be -- not so much in the matchmaking, but in the fact that on a team of 15 people, having one exceptional person can guarantee you win 5-0. Then I ragequit the whole game, and then a few weeks later I think how cool it is to ski down a hill, and then I'm logging in once again. =P

  3. Hanna being a recent example.


    Welcome To Civilization, Super Soldier. START KISSING PEOPLE. Yeh, I didn't beat that movie. ^_o


    Personally I'm kind of sick of games about "pirate ships", for example.


    Yeah, that example of mine was a bit irrelevant here maybe =) Gone Home is so unique for many reasons already, and I'm quite interested to see how it explores the game design challenges of using a highly detailed environment full of Stuff to ground you in a particular setting and help you solve a mystery (I want to see if they manage to make it feel really forensic or if it will end up as more of a classic first-person adventure deal).

  4. Just ouf of curiosity, which games were you actually forced to do this?


    Mainly it was Jade Empire. That game is a minefield! (Maybe I have exaggerated memories, but most games at least give you a dialogue choice of "Flirt", "Be Mean", "Be Bland and Polite", and "Ignore" with the first option leading to RELATIONSHIP POINTS! But with Jade Empire it felt like the designated romance characters took your willingness to have ANY three-minute conversation with them as a sign of undying affection. It was very awkward. =P)

  5. From the fullbright article:


    Gone Home deals in part with LGBT issues. This stuff is important to us, on a lot of different levels.


    Is this a new revelation or was this previously known?


    I find myself somewhat disappointed, because it would be nice to play a game about exploring an empty home without also having to endure a bunch of Sexuality Character Development. I don't actually know how they're handling it and maybe it will be tactful or philosophical or at least easily avoided, but I have quit reading many a young adult novel in my day (not as a "young adult", mind, I went back to pick up that genre in my 20s ^_^) because it turned out to be less about (say) pirate ships and more about a kid meeting a girl and thinking "WAT R DEEZ FEELINS???". I've also used walkthroughs specifically to avoid getting railroaded into Romantic Subplots in games when it's apparent that the romantic subplot is going to be Just Awful (99% of them).


    I s'poz it would be slightly more tolerable if it is about the "social acceptance" aspect of things rather than the character development side of things, but I still worry that even the mighty power of Scoops won't be enough to avoid the inevitably hackneyed way these things are always handled in the midst of fiction. Maybe I should trust them and see if it turns out to be something I can comfortably ignore in favor of stuffing the refrigerator doors full of items from the living room. Or maybe I will shrug my shoulders and say, "Ehh, sounds like a rental." ;)


    Note: People can and should of course make games about things that are important to them, and I don't say that they should have done differently. =) It's merely a question of the topics that I find tiresome in particular contexts. So, not intended as a criticism (especially because I don't know anything about it!), more just a personal murmur of uncertainty and surprise. =P (It may also just be partially my current mood, in other circumstances I may be quite up for playing / arguing with a game about Serious Topics). Actually, you can probably safely ignore my uninformed complaints (I would just delete it, but the Idle Thumbs legacy includes a rich tradition of uninformed complaints!)

  6. Beat Nancy Drew: Secret of the Scarlet Hand last night. Hilarious Nancy Drew game as always, with slightly higher amounts of backtracking+extensive-notetaking puzzles than is reasonable. In-game hint system was pretty good in this one, though! Can't tell if I keep playing these ironically or not. I think it's partially that, partially the fact that the puzzles and writing are actually truly clever sometimes, and partially that the voice actors so clearly Try Their Best and you get attached to them even when they're not recurring characters. ^_^


    Random thought: why does it weird me out when characters in a 3d adventure game only stand in one spot for the entire game, but I don't even notice it in 2d adventure games? Maybe part of it is that lots of the Nancy Drew games actually involve the passage of time/days, with you going back to your hotel and setting the alarm it reinforces the fact that Adventure Game Characters never move from their post unless the plot demands it.


    Weird ending, even for one of these games. (mild spoilers follow, not really spoiling the mystery, just detailing what made the ending funny).


    You end up locked in a thing, suffocating. If you don't escape within 30-60 seconds, you die. If you do escape, you tumble out and are immediately greeted by the game's cast of characters who line up side-by-side and launch into a barrage of rather fourth-wall-breaking little praise-speeches about how awesome you are. You jerks, you were standing right there, couldn't you have busted me out of the suffocation chamber? Or like, apprehended the villain who locked me in there 20 seconds ago?


    The villain is then shown in another room, discovering that I foiled their plans. They shake a fist at the sky, shouting "Curse youuuu Nancy Drewwwwwww!"




    P.S. Every time we beat one of these, we gather up our little stack of Post-It clues and put them in a zip lock and write the name on the outside. I hope that when we die, an unwitting someone will be poking through the estate sale and find the zip lock back labeled "SCARLET HAND", full of scribbled Mayan glyphs and computer logon credentials and instructions for contacting Mexican smugglers via HAM radio morse code transmissions.

  7. I've been playing a bunch of Nancy Drew games recently, and like Myst, they're first-person adventures on static screens which are full of obscure puzzles. They're probably not as difficult as Myst, and there is a wide range among the episodes in terms of tone, quantity of minigames, and how mechanically-oriented the puzzles are (some of the games focus more on word puzzles, some on weird gadgets, some on logic stuff, etc). There tend to be about 3-4 characters in the games for you to talk to, but they never ever leave their one in-game location (which is a lot weirder in a 1st-person adventure than a point n' click) unless it is to disappear entirely. =P So the worlds are a little less lonely than Myst, too. Your mom would probably say they're baby games, but I appreciate having some NPCs around to give you verbal hints and lighten the mood, and I still don't think I have beaten one without using UHS. =P


    I admit that if you just see someone playing one for a little while or watch a short video, they may look kind of silly -- but they somehow manage to be a good silly, and none of them have had a cringeworthy moment so far (except in the puzzle design, which can occasionally give you a "WHY WOULD YOU PUT ME THROUGH THIS NONSENSE???" challenge).

  8. It's been quite awhile. I knew it started with an 'E' though. Thanks!

    I had to do a precautionary Google to make sure it wasn't Elijah first =P


    After the bears were finished, perhaps Elisha walked away observing, "And the man whose hair is fallen off his head, he is bald; yet is he clean. Leviticus 13:40."

  9. That was Ezekiel getting made fun of right? I've used that story when arguing against religious people and they never believe me that the Bible said that. I love using my years of being brainwashed against the very type of people that performed the brainwashing. It blows their fucking minds.


    "Everything you are about to read is fiction and is to be heard in James Earl Jones's voice" -Genesis 1:1


  10. I listened to Phaedrus 2010 and then got wrapped up in re-listening to the episodes immediately following...I think I must have listened to them with the windows down while driving on the highway last time around, because I never noticed how long the weird but amazing practice persisted of whispering at unexpected times, barely audibly, "silence..." or "shut up...".

  11. Look-a-here! I made a browser game, wot is called "Crossroads: The Haze". It is a game about four heroes standing back-to-back, protecting their dear old (but spry) Mama from horrible enemies, and wheeling about as the situation demands. It's kind of a turn-based RPG + tower defensey thingy (not really tower defense, but the heroes are stationary but can be repositioned, so it feels a bit like it). It is the first "gamey" game I've made that is fun enough for me to actually play it recreationally once I finished programming it. ^_^


    I would be delighted if you happen to play Crossroads, and doubly delighted if you relate your experiences. :)


    Oh, and it looks like this (though not, I hasten to assure you, always so full of wolves):



  12. Unity is weird...the free version is sufficient to make a game (paid versions seem to mostly help upgrade performance, portability and graphics). Some people love it, but I hated trying to learn it! I'll probably go back to it someday :) but like a lot of "accessible" game tools it often seemed like I was fighting to learn which triple-nested menu button would permit me to do something that I could easily imagine doing in the code.


    So my barely-informed summary would be: making a practice game in Unity is about half "learning to program 3d games" and half "learning to use the Unity application", and the latter feels like the big half. =P If you're okay with that, it's probably the fastest and easiest route.


    If you are like me and want to get straight to the programming (either because you already know how to program, or because that sounds like a more interesting thing to learn) then I would go with a slightly less automated game engine. If you go that route I recommend looking at jMonkeyEngine 3.0, which is the only game engine I've tried thus far that doesn't make me want to punch a hole in my laptop. ^_^ It comes with a fairly pain-free installer and its own custom IDE like Unity, but is a lot more code-focused.


    That being said, I started my three-dimensional journey by messing around with Unity and making a basic physics-test-thing, and maybe it was secretly super helpful for the basic concepts like scenes and 3d orientation and lighting and terrains. It's nice to be able to experiment with that stuff and not worry about compilation errors. =)


    (I also second the recommendation for Flixel for 2d stuff...flash games are the easiest to get people to play, anyway, and if you need it to become a not-Flash game you can apparently port it to desktop or other platforms using HaxeFlixel, which I have not tried)

  13. Were you the guy who wrote that email a long time ago saying that you thought the opening lyrics were, "I don't love"?


    No, I was just making fun of people (unspecified people) who listen to a song over and over again without attempting to discover what's being sung. =P

    That's a funny thing I had almost forgotten about though! "Iiiiii don't etc"

  14. This sounds cool! I've been interested for a while in the idea of a detective story that actually lets the player do the detecting / accusing.


    However, the first story I got was just...ehh. I was only able to get through a few paragraphs before I wanted to punch every character and the author in the back of their knees; I'll have to try again later and see if I hit an unfortunate trough in the quality of writing.

  15. In America we call Grape jelly and everything else jam.


    I would just like to add that this person does not speak for all Americans. Early in my life my siblings and cousins developed the theory that jelly is made of pigs, and jam is made of real fruit. This is the theory that holds my field.

  16. Hey guys,


    I run a crazy weird site called


    I am a long time Idle Thumbs listener--I just joined the forum, mostly for the selfish purpose of trying to get some Neptune's Pride 2 tips ... and yes I do believe it is ruining my life. I must be playing it right.


    Anyway I love the podcast and am looking forward to messing around on the forums!




    Your web site is relevant to my interests! I will be exploring it further when I actually have time to read things instead of just looking at pictures =P though who can predict when such a time will be discovered?


    Also: welcome!