coaxmetal

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Posts posted by coaxmetal


  1. So do any San Francisco Thumbs readers have meetups in the city? 

    I'm in Potrero Hill myself but still don't know of that many bars/places in Potrero/Mission/etc. 

     

     

    I dont know of any regular meetups or anything, in the past we have met at Dear Mom once or twice. I live in the mission and I know some good bars around here, but not many in potrero . The only ones I think of there are uh, the beer-bar thats part of the whole foods near Anchor, and The Yankee. My favorite places in the mission are like, Cerveceria de Mateveza, Dear Mom, The Sycamore, Uptown, 500 Club, Schmidt's. Theres a bunch of other good places though.


  2. i found some roadkill and put it in a bag with the person's name on it and put that bag in a mailbox

     

    GET READY FOR SOME FUN!

     

    I hope it's me!!!!

     

    Also I have gotten part of mine, but I'm trying to get something else and its hard to find. Also im going to wander around this weekend and see if I find anythign cool/dumb


  3.  

    oh yay thanks! I also really to see this.

     

    Also this episode was great, I the patrick interlude was fun, look forward to having him on the cast next week too.

     

     

    Also, for the tetris effect thing, I'm not sure if this is the same, but I get that, not with visuals or what actually happened in a game, but with mechanics. I remember it particularly well with Braid, I would get into a particular mode of thinking about things to solve the puzzles, but then continue thinking like that after stopping playing.

     

    Also also, I thought about applying for the internship -- I meet most of the requirements, I basically live at 16th an mission, but I have a fulltime job and trying to split that would be rough, and I don't need the money anyway, my main motivation would just be to hang out with the thumbs crew.

     

     

    anyway, thanks for the great cast


  4. One small thing (or lack thereof) that stood out to me in this episode for some reason is in the scene when james and donna and maddy are listening to laura's tape and laura says the line "James is so sweet, but so dumb" the camera isn't on james' face (I think it was on donna) so it doesn't show any reaction. I don't think a reaction like that would have been in character for the show anyway, but I was unconsciously expecting it, since thats what a lot of tv would do (mainly sitcoms I suppose). Not sure why that stood out to me, but I appreciated it. 


  5. My feelings on Dan swing back and forth between thinking he's currently the funniest guy on the cast to wanting to punch his face.  Most of the time I find him amusing but every so often he says something that just really makes me dislike him until the next dumb thing.  I do think he brings an energy that was lost with Ryan and Vinnie, I just wish he was a little less of a buffoon at times.

     

    yeah thats a pretty good summation of my feelings. He's no vinny, but nobody is. Except for vinny. GB does need the enthusiasm though, brad is just tired all the time and jeff is cynical about almost everything.


  6. is this the dan rykert thread? I am not sure about dan. He can be genuinely funny, and his enthusiasm is great, but his willful ignorance can be frustrating to listen to. He doesn't even seem dumb, just like, intentionally ignorant. Sometimes thats fascinating (like, him associating weightlessness in space with the lack of air) but other times its just dumb (like his dismissal of most things as "fancy" as though thats bad, even when many of them are very much not fancy, and also a chicken quesadilla isn't the best thing on the taco bell menu at all).

     

    His taste in games also doesn't really align with my own much, his game experience actually seems rather narrow as well, though he can work on that.


  7. And here's a question for the newcomers here, who have not yet jumped to the next episode. What are you expecting to result from this week's cliffhanger?

     

    I don't think I am expecting anything, the show has pretty consistently not done what I expect, or just gone off in an entirely different direction, that I've mostly stopped having expectations and just enjoying what comes.


  8. Regarding the discussion at the beginning of the episode about the big band music that starts playing at the Great Northern (apologies if this is addressed again later, I haven't listened that far yet) I had assumed that, though the show did not make it explicit, Audrey put the music on to interrupt Joel's speech, since she has in the past done similar things (like driving out the Norwegians) and it seems in character. That said, the brief shot of her crying and watching Leland casts some doubt on that.


  9. When listening to the cast I put together what seems to be another case of the mysterious or mystical being translated into the reality of the show. Dr. Jacoby says that, on the night of Laura's murder, he followed Leo's corvet out into the woods. In the rock throwing scene in episode 3, when determining who the "J" Laura was meeting, the rock hits the glass for Jacoby but does not break, while it breaks for Leo. This is my first time watching the show so I'm not sure if that is acknowledged or confirmed/denied later, but it seems like the intent was that Leo is who she was meeting, and Jacoby was nearby so the rock hit for him as well. Assuming that's all true, it validates the rock throwing technique (though most of the mysterious things cooper does, dreams etc, seem considered valid and don't need further proof).

     

    I keep feeling like someone is going to call out cooper on the dream stuff, but everyone is bought in and I don't think that is actually going to happen -- its just something I get from more recent stuff, I suppose.

     

    Also, Audrey is the best.


  10. That would involve state-by-state legal issues. Not that I haven't fudged them in the past, but it can be a hassle.

     

    Yeah. I do fudge them all the time (I trade beer). The legal gist is that its only against the law with USPS, so if you use UPS or Fedex its fine, you just dont tell them there is alcohol in the package and they don't care. That said, its not too important here really.


  11. PM'd. Would people mind stating if they would be interested in alcoholic presents? I quite like nice beer and liquor and find local beers and things make good presents since, they are local, but of course not everyone likes or can receive that sort of thing.


  12. I "beat" Bayonetta 2 the other night (I put that in quotes because im going to be playing a ton more to unlock things and try to get platinums and stuff). I didn't really like where the story went at the end (not as much as I liked the first 1) but it was still very satisfying. Bayonetta is still an incredible character, but I wasn't much of a fan of the kid. 

     

    I'm looking forward to people like yoshesque (on SA, she did that dodge offset video) putting out guides and stuff for 2.

     

    I'm also going to have to go back and replay 1 ofc.


  13. There's not really any penalty and until you get a tight grasp on the combat system you will most likely do a lot of random dodges, but when surrounded you can easily dodge your way into a hit.  It's very frame county but fortunately not nearly as specific as, say, Street Fighter.

    yeah im still at the stage where I dodge too much and not always necessarily, sometimes it bites me. I need to learn when to chain dodges and suff


  14. I played bayo1 on 360 but I only have a PS3 now.

    I want to play again but I remember people saying the PS3 version was terribly optimized. Was that fixed?

     

    I dont think it was ever fixed, but I played it on PS3 and still loved it. I'm excited to replay it on wiiu though, but im playing through 2 first


  15. We do need a bayonetta thread!!! I loved the first game. It has the best and most interesting combat of any game of that style, far and away, and its style and insanity is also amazing. I've been playing 2 (I bought a wiiU just for this game) and boy does it deliver. I'm not sure I like all of the new weapons, but I like most of em so far and they have made some smart changes and additions, without losing any of what I loved about the first one. It doesn't have any of the QTE sequences that hte first one had which is quite nice.

     

    Also, since i'm here, gonna drop some good videos to help learn bayonetta combat (its really deep and im not that good at it yet, but I'm practicing)

     

     

    Also, as a followup to bayo 1's Fly Me To the Moon cover, 2 has a Moon River cover that is great.

     


  16. I did finish the game. I think it had an unfortunately weak start (some of the intro writing was just... bad. hokey and bad) but it redeemed itself and I saw the kind of writing I was expecting out of the game. not that the intro wasn't still bad, not excusing that. I am kind of dissapointed though I guess. I enjoyed it and I look forward to what comes next, im quite invested in the story. I think though, were I not already invested, this wouldn't do much at all. Gameplay was never the strong suit of the series, and this one has fine gameplay, but nothing worth metioning, aside from some small complaints, perhaps (I don't play many adventure games now so I can't compare either) but it ended up satisfying me, character and story wise, but I hope there is more to come. Also my favorite character is, understandably, absent. many questions there.

     

     

    I am curious about the choice and "they will remember this" thing. I haven't played them, but from what I have heard, that sounds like its a mechanic right out of recent telltale games as I mentioned earlier. I'm also not into it, but I dont' dislike it either, I guess. How does this compare to the telltale implementaion? it does seem very derivative/


  17. I used to think that Gamergate would eventually dissipate once enough people started to engage them, but apparently not.  Apparently even a relatively tame blog post is enough to incite their rage.  I wonder if at this point the movement is so far gone that it will never go away but instead become a permanent fixture in the games space.

     

    Yeah, I think as part of not actually having any defined goals or objective, it became a thing that maintains its own momentum, its just a participation thing -- people participating feel like they are doign something, it sort of gives them power. It's also an excuse to feel like they are being victimized.


  18. You know, for some reason making choices and seeing what other people picked made it a lot less stressful to actually make choices. Even if I chose to not go with what the majority did. I kind of like that in the round up, they vaguely tease when the choices you made are going to be relevant. 

     

    It was really nice to be back in that universe, though! I've always been a big fan of the series! They really start it

    on an emotional note with that funeral. I don't know if that is actually goodbye for April Ryan, but if so, damn that's a sour end for the character.

    The new voice actors for Zoe and Kian did a bang up job, although there were some REALLY hammy lines in there. "Shine you crazy diamond, you!" And Kian's reflections on this one candle, and a broom. I had to listen to what was said again to see if I somehow missed the joke, but the lines are played completely straight. I bet he'd kill at a Goth poetry slam competition over in Stark.

     

    I was less excited by was some of the puzzle design. Rather, I don't think it was the content of the puzzles as it was the design around it. It could be so unclear and the UI really unhelpful in figuring out what you were supposed to do. In particular a puzzle in the latter half of the game

    where, before you can see Queenie, you need to bring a gift. I think the game fails to communicate a few very key points to actually figure out the puzzle. I did not realize at all that the bottles next to the little girl were gifts and not goods she was selling. It's not mentioned in the dialog at all when you look at those bottles. She just states the type of wine it is. I looked at all the right things, but I was completely unsure if I was on the right track. Maybe I missed a completely obvious hints there, but I kind of walked into the solution by accident after 30 minutes of wasted time.

    There were a couple of times where the messaging was rather unclear like that. I wish there was a button that just showed you all game relevant interaction points.

     

    They set up a lot of things in this first chapter of the game; I'm really looking forward to see where this is gonna go! Hopefully I don't have to wait too long! C'mon Zoe, you have to remember you beautiful diamond you!

     

    Oh (Dreamfall plot spoilers),

    am I the only one who doesn't trust Reza AT ALL? There is one line at the end of Dreamfall that I remember very vividly and that was "Careful dad. That is not Reza."

     

    To the first point you made

    I really really hope that isn't the last we will see of April. I don't think it is though, they mentioned in their kickstarter that after chapters they want to the "The Longest Journey Home" which would be the conclusion of April's story. They may have changed their mind, or it might take place before these events though. That did make me quite sad

     

    Also, man I totally forgot about that last bit. I need to play Dreamfall again, or at least refresh myself on the plot. TLJ was my favorite, but that one is hard to revisit. I just like April as a character a lot.


  19. I am continually baffled by the support the "movement" of gg gets, given that there are no actual ethical problems in games journalism they have identified, and they have no goals other than "more ethics". I really like how clickhole put it (from http://www.clickhole.com/article/summary-gamergate-movement-we-will-immediately-cha-1241 if it hasn't already been linked in here):

     

    What do members of Gamergate want?

    One need only spend three or four hours perusing Gamergate message boards to know that the main thing members of the movement want is ethics in gaming journalism—there aren’t enough ethics, and so, one way or another, there will have to be more ethics. They might want other things too, but we had a hard time figuring out what they were.


  20. I played through the first two 'chapters' of Chapters, The social integration is optional, and shows statistics of the binary choices that players have made. The weird thing is that you see these statistics by toggling them on during a 'choice' section, rather than only as a summary at the end of the game like in The Walking Dead or The Wolf Among Us. (I haven't reached the end of Chapters yet).

     

    This can obviously affect the choice a player makes, especially when you see things like 90% of players chose A over B. I don't really know what the point of it is, maybe it'll be more meaningful when the sample size of players is larger and i've encountered more choices. I still think they should have only shown statistics after the end, as it stands now it's very easy for a choice to be a reaction to what the majority chose rather than what you personally feel.

     

    I'm liking the story so far, it's been a while since playing TLJ and Dreamfall so I'm also having trouble remembering some plot details.

     

    *Also my laptop always seems to struggle with Unity engine games, getting framerates between 14 and 30 per second. I have a GTX 460M and it runs most other engines pretty well.

     

    Yeah, I agree about the choice stuff. I haven't looked at any of the community stuff when I make a choice though, which I think I prefer. I don't mind reporting my data to them, but I do like making the choice without knowing what other people have made. None of those choices so far have seemed particularly deep though. I think there were only like, 2.


  21. My biggest question when people pull a "they're all cows," ending is... what is the point? What does the fact that

    the story was written by a child

    ACTUALLY MEAN? What should I take with me when I leave?

    That this story wasn't real? That it didn't matter? That the imagination of a child is *gasp* so powerful?

     

    I don't get it.

     

    I thought that like, as an overall experience, it worked. I mean, I also don't write games or anything, but I felt that even though 

    the story wasn't "real" and so there was no payoff anything

    that it worked as an experience. Including the writing, I mean the game is so pretty you could just walk around and enjoy that if you want, but I ended up enjoying the way they wrote it. I don't know that I took anything away from it at the end, other than "I enjoyed that experience"


  22. I started playing this yesterday (they released it to backers, I think the game should be available on steam for purchase today or tomorrow, they said there were some bugs). I like it, but I have mixed feelings on the start, in particular. Some of the intro with Zoe and recap writing, as well as stuff with Kian Alvane (who I don't even remember from Dreamfall, maybe I should have replayed it first) didn't seem great, but once I got more into it, past what seemed to be the intro chapters, it seems to have gotten a lot better -- more like what I would expect out of a game with the heritage of TLJ and Dreamfall. I need to replay those though, I think. I miss April.

     

    Another weird thing is it has choices you can make and says like THEY WILL REMEMBER THAT. And also theres apparently some social integration with your choices. That's kinda weird and seems out of place, but is mostly inoffensive. I've never played like, the walking dead, but I assume this is similar to that.

     

    As far as stuff wrt previous games, i think it is mostly just related to Dreamfall, not TLJ. A lot of dreamfall characters are involved and referenced, which is a bit of a problem because I don't remember all of them that well, I perhaps should have replayed Dreamfall first.

     

    Anyway, i'll have more to say once I play more of it.