
coaxmetal
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Posts posted by coaxmetal
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Sounds good, I'll be there. Might just be you and me but that'll be fine.
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I enjoyed the challenge rooms quite a bit! I was glad that they gated them, otherwise I would have completely paused the narrative in order to get through each of them all at once. They're all fun, too! Survive, beat the timer, change your build per round. A lot of games make the challenge rooms feel prescriptive (turning an action game into a mechanical puzzle game), but Transistor somehow made me learn new combos while still feeling like I had room to play around.
Anyone do a build that didn't rely on Jaunt()? I loved attaching the Corruption function to it, so every time I dashed she'd shoot out little enemy-seeking bullets. Couldn't live without it.
yeah, I often used jaunt, but it wasn't vital to my build, just a bonus. My build toward the end relied on get and void and high damage attacks/aoe
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Has anyone mentioned how good the challenge rooms are? A lot of the ways abilities can combo together are never told explicitly, but a lot of the challenge rooms give you a certain set of abilities and require you to complete a task, and in order to you often need to figure out how to combo them together, which can get really interesting. Especially when you start using Get() in conjunction (not necessarily combination) with other things.
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Oh shit, hey Chris, thanks for the response, man!
Sounds like SOMA is the better bet but a little harsher in terms of pricing? My hours will probably be fairly long which makes me hesitant towards the Richmond if public transportation is unavailable or a pain at times. The Richmond honestly sounds more interesting but proximity is super key for me.
I'll definitely check out The Sunset too, I know the area decently well. But again I'm hesitant to a really long commute every morning.
soma will be very hard to find a place in, especially right now. There are plenty of interesting neighborhoods though. If you want to be closer to soma, the mission (where I live) is good, though also not necessarily cheap, but there are more rent controlled buildings here than in soma. Castro and lower haight are also cool and not too far. Good muni access to soma via the train too, if you are closer to market (the lines run along market, at least up to Castro station at Castro and Market).
in other news, Turgid posted a thread https://www.idlethumbs.net/forums/topic/9418-idle-meetups-san-francisco/ about an SF meetup while he is in town, if anyone else is interested.
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I always assumed that the final fight takes place in what is left of Cloudbank. With only two people left in the whole world, both in control of part the transistor, the process shapes the world to be half Royce (the transistors everywhere and the general power motiff) and half Red (the country parts of the simulation.) I guess, in a lot of ways, it doesn't matter whether the end fight is inside the transistor or not. Maybe you were inside the transistor the entire time....
On a side note, I believe that Royce specifically mentions, in the dialog leading up to plugging the transistor into the socket, that he took a look inside the transistor once and didn't see much of anything. Perhaps losing that part of himself to the Transistor is what started his trajectory toward ending the world.
I was always pretty sure that final fight was inside the Transistor though, especially given that the traces that were in the transistor for the functions were in the mounds where the fight was
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The game crashed on me. ):
I haven't read this thread much since I knew I'd be playing the game soon. And now I am. Is this a common problem? A crash is always such a killjoy. I'm really into it otherwise, but I guess I'm taking a break now.
I haven't heard about that, that sucks. It didnt' have any issues for me. Supergiant tends to be pretty good if you contact them though, i'd just ask them directly via email or something
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That gif is amazing.
Also, I neither watch nor care about mad men, so thanks for putting made men talk at the end of the episodes so I can skip it.
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The farm / country is the inside the Transistor. When you fight Royce, it's amongst cells holding the traces of the people you've found (which power the functions). When Red kills herself in the end, she's sucked into the Transistor to be with the mystery man. I get the impression that Royce was already dead when you find him since you can already have a function with his trace. He says he went inside before, and you never actually see him clearly.
Also, for my money, Cloudbank is a post singularity virtual world which humans have uploaded their consciousnesses into. It's the Matrix, but everyone is in on it, and freely messing with it through polls. The Process is what allows the messing to happen. I think the Camerata wanted to control the process and force Cloudbank to conform to their wishes alone, using the Process to wipe the slate clean and the Transistor to paint their own vision of how the world should be.
I agree with your world theory, it makes a lot of sense. Also, she goes into the transistor in the end, as you said, and the NG+ mode is "recurse", which further suggests virtual worlds inside virtual worlds.
Assuming that is what they intended with the world, it is not necessarily an original concept, but a very interesting take on that idea.
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That sounds great, as I said in IRC. Probably easier (for us, at least) to meet at a bar or something in the city. If you take bart in, most of the places I know are in the mission which is easy to get to on bart, like Dear Mom. If you want to come into the city on the 5th I'd love to meet up somewhere.
Also that expo looks really cool, I haven't heard of it before.
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I had forgotten that the infinity engine actually was turn based, but it has the appearance of being realtime. The pausing makes even more sense in that case, at least to me. Playing those games with issuing commands every turn would be incredibly tedious, I think the intention is the characters automatic behaviors would be sufficient for most situations (and they are, usually).
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Oh man I may have to wait. Or otherwise just, not sleep for one night and read the whole thing, which has happened before. I think I did that with Changes, which is also my favorite book in the series.
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I finished the game last night, and I generally agree, but I think I am a bit more positive on it. I quite enjoyed the game's story, but it wasn't anything outstanding. The delivery of it though, and moreso the world and the way the world details are exposed, are fantastic. As is the gameplay, I still love it, though by the end I had several go-to combinations that would mop the floor with all the enemies. I love the way they do contextual storytelling and worldbuilding though, reminds me of the D* Souls games, and the story and world they have in things like item descriptions, which would usually just be filler text in many games.
Also the art was incredible.
I think I will try their NG+ thing to have some more fun with the combat, or at least see if there is more I can wring out of it. The challenge rooms were very good at introducing new combinations and techniques without explicitly saying what to do, which was good, and I think I have 1 or 2 left that didnt' unlock before the end of the game.
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I don't have anything useful to say, but the phrasing of the topic could be interpreted to mean you are looking for a way around labor laws, a way to circumvent them. Which I found amusing.
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There's been a huge dump of translated chapters of a manga i've been following on batoto called Gokukoku No Brynhildr, looks like its will be finished soon. It's p good. Finally got my copies of the first 3 (only ones in english) volumes of Kohta Hirano's Drifters (he did Hellsing), so pretty excited there. Fedex lost my first order of them so amazon re-shipped it.
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I was thinking of Dagoth Ur. I played a lot of Morrowind.
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Generally when I think of pausable real-time games, I think of games like the infinity engine ones (Baldurs Gate (I and II), Planescape Torment, Icewind Dale, etc), which are games in which pausing was a core mechanic, since it was used to queue up actions, and give you time to assess things.
Transistor, of course, does it in a different way. Similar, but the actions it supports during the turn() and the degree of planning are far more akin to a full turn based strategy game, which is another system I really like. Of course, it does also support real time action, and the pause (or Turn()) isn't an infinite resource, it has a cooldown. They also later introduce some enemies that can change how it works or how you observe things, even during the paused state.
I don't think either type is at all some kind of half step or forced compromise though, in both cases it feels like very intentional design and greatly informs the mechanics of the game. It could be done sloppily, I suppose, or as a half-measure, but I can't think of an instance where that is the case. I don't think it is a matter of not wanting to account for the time to observe, since pausing the game is exactly accounting for that. If the game was an actual RTS, like starcraft or something, then it is designed differently, so that one can observe and handle things in real time. It is just a difference of intent.
In summary, transistor is really good.
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God I feel like a tool, but it's "Bonerdagon". It's meant to be a misspelling of Bonedragon. All the KOL newbs called it "Bonerdragon".
I was totally going to correct you on that, too. I haven't played KoL in years, played it a lot in college though. Even went to KoLcon once since I lived in Tucson at the time.. That was neat. Fun game.
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That's amazing atte.
I'm holding out for Wake Up Sheeple! though.
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Oh wow I feel like I just finished the last one. Nice, he can really get them out fast and be consistently entertaining. Didn't watch that live action trailer... but I am pretty excited.
I was just thinking about his other series recently, Codex Alera. I think I recommended it to someone on IRC. That one is good too.
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Life
in Idle Banter
Today I received my first jury duty thing. Summons? I just need to check every day for a week if I get called in to be interviewed. Hopefully I won't, if I do, I wonder if legitimated ADHD will be an excuse that will fly (I do not think I could tolerate sitting on a jury). We'll see how that goes, anyhow.
On the plus side, my folks are in town, so tomorrow my mom and sisters are doing their thing, and my dad and I are going to go to the academy of science in golden gate park and then to my favorite breweries in SF. Will be quite fun.
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Life
in Idle Banter
That is true. I now own 3 copies (2 english paperback, 1 kindle). Wait 4 I guess, I think I have the audible version that is narrated by Tim Curry, since I had 3 audible tokens left when I was canceling my subscription, so I got the trilogy narrated by him.
Also, grats on the job, and working at a brewery. I'm going to try my hand at home (or office, really) brewing soon with a coworker.
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I'm sure there is some lord out there who can do the chariot shieldless. And that guy is insane.
Apparently it's possible to jump over the spikes that stick out of the wheels with a well timed jump. I saw one phantom I summoned doing it. That's the only way I can imagine it working. That phantom made the jump twice. But not the third time.
I beat chariot without a shield on PC, but that was when I was finishing up things after completing the game, around SL 165 or something, I went back and fought chariot. At that point I could kill skeletons with a single dark orb, so it wasn't really an issue. I still holed up to avoid it as it went around, but I kept the skeletons as bay by repeatedly killing them.
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Life
in Idle Banter
Well, I ordered a book in german, from amazon.de (it was Sabriel, by Garth Nix) because I also own it in English and wanted to use it to help me learn German. It took a while to arrive, because international shipping and all, which is fine. When it arrived today, I exclitedly opened it, and saw the cover. It was the North American english version of the book, shipped all the way from Germany. Why would they do that? That would be nice of them except I went out of my way to order the book on the german amazon site specifically to get the german language book.
Actually it looks like it was my fault anyway, it was the english book I ordered all along. Oh well.
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Yeah, for the most part, I have found (with some exceptions, like the caestus) that powerstancing isn't worth the stamina hit (vs just using a single weapon in 1 or 2 hands), but it is often fun anyway. It is also good to try, because if forces you to play without a shield, which makes the game a lot more fun, or at least teaches you more about dodging.
Dark Souls 2 (Dark Souls successor (Demon's Souls successor))
in Video Gaming
Posted
Regardless of what someone said in an interview, I for one am very excited to have more dark souls 2 content.
e: and on that subject, apparently http://steamcommunity.com/groups/DS2_DLC_BOYCOTT already exists, which I find hilarious (though it is likely a joke, but hey, jokes are funny)