sammorris12

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Posts posted by sammorris12


  1.  

    Has anyone played Papers, Please? Just finished the short beta and I'm really into it. You play as an Arstotzkan Border Patrol Inspector, who has to deal with the queue of documents and constantly changing bureaucracy. It reminds me of CartLife in the best way possible, but the gameplay loop feels more defined.

     

    The beta is free and it took me about 30 minutes or so to get through. Definitely worth a Sunday afternoon playthrough.

     

    http://dukope.com/


  2. Finally got around to playing this after picking it up in a Steam sale from long ago. I'm fairly impressed and like everyone who's late to this thread, I'm surprised at the reaction to it. Granted, it makes a terrible first impression before you learn what it's trying to do. It's slow and punishes you with it's pace if you don't know where you're going. As soon as I figured it out I was more patient with it.

    It's probably not a game in the traditional sense but it was a nice change of pace, told an interesting story and was short enough to play in one sitting.


  3. Just started playing it tonight. It's not bad, I'm not really sure I'll finish it but I'm enjoying just running around the island encountering stuff. The game still manages to throw up interesting scenarios.

    I just had one mission where I was meant to sneak into this base to plant a bomb. I kind of went the wrong way as the mission wanted me to go to a look out to scope the base out beforehand and in trying to avoid being spotted I bumped into a couple of guards who just pulled in on a boat. I imagined to quickly take them both out but the original I guy spotted me and set off the alarms. I then basically kited them around the base until I was on the complete opposite side of the base. Then out of nowhere a tiger attacks me, I'm nearly dead but manage to climb up onto a rock. At this point the tiger is just staring up at me, trying to get up but can't. So now I'm frantically throwing rocks at 8 or so guards that were originally chasing me to regain their full attention. One by one I lure them up near this ridge I'm on so the tiger can eat them. Pretty sweet. Oh then I killed the tiger and made some stylish ammo holder out of it. Video Games.

    @Tundra I'm guessing you're playing on a PC. What setup have you got? Mine is about two years old and I was fairly happy with how my game looked until seeing those shots.


  4. This is a bit worrying. Everyone who seems aware of the Wii U is wanting to wait until it gets better software / see what Microsoft and Sony do. While everyone who bought a Wii as their first console, has no idea what a Wii U is.

    Apart from the Nintendo faithful, who is buying one?


  5. Fez isn't on PC, yet, so I can't play it, yet. );

    It's a shame because so much of that game was based on the immediate community reaction to it. But it's still worth playing if you've manage to avoid spoilers so far.


  6. One of Rockstars strengths is their writing and voice acting.

    I think they're getting better at story telling and I have no reason to doubt them in this venture. Both GTA 4 DLC packages were interesting for their own way. They don't just peddle in schlocky imitation. They've become better writers because they take the tropes that we know, play in to them, but also subvert them.

    Lost and the Damned was very interesting because of how they were definitely interested in exploring shades of the American dream and how it dies in America...along with directly commenting on the economic downturn. They're smart. I trust them.

    While I think storytelling is one of their strengths, building a world and game that matches it isn't. I think Chris summed it up well when talking about Max Payne 3. Like how throughout that game Max is talking about how much of a loser he is and how he fucks everything up. Then ten seconds later he's driving a speed boat off a ramp, diving out of the boat, wasting like 10 guys while diving through the air before comfortably landing on someone else's boat.

    It was the same with GTA4 where every character wanted to 'get out of the game'. The Ballad of Gay Tony was a great example of this, the protagonist has just gotten out of jail, doesn't want to get involved in crime anymore, kills 50 cops in first mission. Even Niko's story in GTA4 was strange for its serious story set in a world filled with adverts for drinks called Sprunk while chat radio hosts just made dick jokes.

    Don't get me wrong, I enjoyed GTA4, and I'll probably enjoy GTA5. But, 4 felt incredibly conflicted. I really hope they can get everything focused in one direction for GTA5. Personally, judging from the trailer alone, it's not what I want out of a GTA game anymore. It looks goofy and over the top, which they've had a great knack for in the past, but Saints Row 3 serves those needs now and GTA4 was more interesting for it's more serious storytelling tones.


  7. Here's what you do. You install Steam and as sales happen you pick up games. Since you haven't had a PC for 9 years some of these games are at the point where they're old enough that for $5 or so you can get a whole series. You keep doing this and within a few months you'll have more than enough games to last you for 9 more years.

    Pretty much this. If you're catching up, and have no order to your list, just get games as they get reduced on Steam. Then drown in games when the Christmas sale happens.


  8. I had Crackdown fail on me after someone inadvertently bought the game save destroying DLC on my account. Luckily it was the Keys to the City thing, that essentially lets me cheat my way to where I was before in a couple of minutes.

    I was more irritated that I was incredibly close to getting all achievements, and the way they work meant that I would have to sink hours into it to get even close to where I was. At least you can't lose the collect all orbs achievement.


  9. There's a disappointing lack of support for Fez in this thread, so I'll give that mention. Fez.

    I'll probably remember Hotline Miami and Journey when the year has long been over. I've struggled to enjoy many mainstream releases this year, although I've still got a lot of games yet to play (Dishonored, Syndicate, Forza Horizion, Most Wanted and a few more).


  10. This is a fascinating game I'm just not very good at. The long stages just kill me. I end up failing once about every other time I try to enter a room. But the problem is it's hard to bring myself to repeat each room the same, so I'll end up playing a stage upwards of 10 times in a row if it's got a lot of rooms, and then I just get sort of frustrated and realize it's a really weird bloody game that I don't have a terribly great motivation to end each stage for. So I'm playing it maybe ten minutes a day max.

    If you know anyone who can beat a stage of Hotline Miami in less than 10 attempts, I'd love to meet him. The latter half of the game, I probably approached 30, 40, 50 restarts per game. I think they do a good job of making respawning as quick as possible and not making a big deal of it.

    I found it fairly easy once I had a good strategy for a room, to implement that strategy time and time again. Sometimes the game does throw a curve ball, but as long as you can stay patient before entering rooms, you should find some success.


  11. Yeah it seems weird to hold your head high about how you're resetting games journalism, especially after everything that has happened, and then delete comments that criticise you. If they were honest in making a nicer looking version of Kotaku, I would have been fine with it.

    It's a shame because The Verge is one of the best sites on the internet, imo.


  12. Just finished it, wow, what a game. I mean, I don't remember having strong feelings of relief for completing the simplest of tasks in a video game before. Then the scene at the end...

    When you're talking to guys in the green hats, who essentially question why you brutally murdered all those guys. Which kind of makes the whole game a commentary on violence in video games. At least that's how I read it, or maybe I'm just trying to justify enjoying this "murder simulator" as much as I did. I haven't seen many people talking about this, did anyone else come to that conclusion?

    Either way, this game looks and sounds unlike anything I've ever played before and tells it's story in a very interesting way. Definitely one of my favourite games of the year.


  13. Sorry to dig this thread back. I completed it over the weekend, just thought I'd post some thoughts into this box on the internet. Still not entirely sure what to think about it.

    Brendon Chung's post sums up most of my issues with the game. Standing up before getting in cover, changing to pistols after a cutscene, waiting after a last stand - these all suck. They're all fairly obvious problems the game, I can't imagine they didn't come up in development. The game is so lacking in variation that the least I'd expect are well-considered and implemented combat mechanics.

    I kind of felt the game was way too long as well, when it became clear that it wasn't going to do anything different from what it was doing at the start, I was ready for it to end a good four hours before it did. Fair play to Rockstar for really making Max Payne their own, it's kind of a gusty call even if you are Rockstar. However, I'd rather that took it in a less generic route. For the most part it kind of felt like I was playing the worst bits of Uncharted for twelve hours.

    I'm probably making it out to be worse than it is, it is enjoyable. It's probably just tough to live up to the name.


  14. It's got some nice ideas, but the design requires having editors of the same mind. The Need for Speed Hot Pursuit review that just went up is a good example, after the third paragraph there's just a massive gap. I waited for awhile presuming a video player was loading in. Sites like this never seem to scale well, The Verge is already a lot more messy when demand for clicks take over the need for a clean design.

    I keep forgetting about it though, it hasn't made it into my regular browsing pattern just yet. Turns out that they made another website about video games.


  15. Edit: I just tried the controller hack you suggested, sammorris12. The controls themselves work fine (although I'm sad to see that the middle-mouse lock-on button doesn't have an analogue), but they break the keyboard controls if you try to switch back without deleting the "xbox2" file. "Enter" and "Esc" randomly don't work and general keypress detection is off. I'm assuming that's why the fix isn't official yet.

    That makes sense. I'm now following their twitter account and they told Gary Whitta that they'll be adding actual controller support soon. It's kind of a shame that it was launched with as many issues as it has. Although not many have affected me directly.


  16. Really been enjoying this game so far. It works really well with a controller instead of mouse and keyboard. You can enable controller support by creating a blank file called xbox2 in the root folder, it works fairly well (except for back being the pause button, and you can't remap it as far as I can tell). I think they disabled it because it was buggy, but I haven't encountered any so far.

    The violence is off-putting, but personally I'm just enjoying it as a puzzle game. At least if you're going to have over the top violence in your game, make it interesting through the gameplay. I think they just about get away with it, the gameboy visuals and binary AI states make it fairly trivial anyway. I wouldn't let it be an issue, if you're on the fence.

    I'm torn between this and Fez for soundtrack of the year. Tough to call either way.


  17. I guess I've finished Jet Set Radio HD, there's still more side-missions and achievements but I think I'm done with it.

    It didn't really wreck my nostalgia for it, the game still looks incredible, but it was strange. Now I've got more patience and understand of games, this was the first time I've ever actually beaten the game. In fact, I think it's the first time I've ever gotten more than an hour into the game. It was just weird to only have nostalgia and fondness for the first few levels only to realise you never even touched the surface of a game.

    I'd be curious to see what a modern Jet Set Radio looks like. Mainly because not many big console releases have such a strong sense of style to them anyway.