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Posts posted by Joewintergreen
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It probably hasn't, we were only down for a few hours. Gog just came up! http://www.gog.com/gamecard/influx
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Will do.
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Thanks guys http://www.influxgame.com/'>oh my god the game is out.
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Yessum. It just won't do the stereo rendering thing. And you can't look up and down because that is for the Rift to do.
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-It's awesome, obviously
-You do go over some sweet jumps
-Not really, the rollercoaster is very different what with all the smooth, super fast turns and extremely steep drops. This is still cool though (in before the internet hates it)
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I played some UT3 with the Rift - since it's built into UDK and therefore has full support in the Oculus build. I was surprised, the third person view when feigning death or driving a vehicle wasn't disorienting at all. It worked fine.
Also, crossposted from the Oculus forums:I run a vidjagames company called Impromptu Games. Last night a couple of us decided to make a ski game for the Rift inspired by SkiFree. We worked on it for about five hours I think. The physics are a little glitchy for UDK reasons but it's mostly good - high FPS will help. As with the UDK Rollercoaster, setting the resolution higher than 1280x800 so the rift downscales will get you a far better image. The console command for that is "setres 1920x1200" or whatever resolution you want.
Controls:Mostly self-explanatory. Left/right turns left/right. Forward and back push you a little bit in that direction.Press T to restart the level (it's quite short but it has a TWIST ENDING).Also, taking this opportunity to plug the other game we're soon to release, InFlux, which needs your vote on Steam Greenlight. It won't support the Rift at launch but we'll likely patch it in.Hmmm, quotes are weird on here. That was meant to all be one quote. -
The result of you guys talking about snowboarding games in here lead to me and my pal Jorn making an Oculus Rift game this evening. Coming soon! (tomorrow morning because I'm leaving it to upload overnight).
it has a twist ending -
Yessss. Thank you.
It should be out pretty soon hopefully!
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New trailer for my game, you guys!
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This! A Ski/Snowboard game was the second thing I though of when I first heard about the Occulus (the first thing was "Holy shit, this must be AWESOME for Flight Sims!")
I loved 1080° and the SSXs to bits back in the day - but what those games utterly lack is the sheer sense of verticality you get when rding down a mountain in real life. For me, every Snowboarding game I ever played doesn't feel much different than a regular racing game, without the perception of scale and depth. I imagine this would be very, very different with the Occulus.
I never played these games. Could you link a video that shows what you dug about them? I might want to try a thing with UDK.
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It's not a "can I handle this jelly" thing, though I thought it was going to be. It feels less likely to cause motion sickness than a lot of more tame things like just running around HL2. It actually feels like a rollercoaster, in a surprising way. On the sudden drop part, I actually get that feeling like when you're in an elevator going down, you know the one. I was really impressed me in how it made me feel, I felt like I had to hold on to my desk while I was doing it the first time. I held on to the desk like it was that bar you'd hold onto on an actual rollercoaster. Even though there was obviously none of the wind in my hair or anything. It's interesting how much of that sensation is apparently based on sight.
It also does the thing real rollercoasters do where there's a slow buildup as your cart climbs a hill that builds anticipation for the drop. It works incredibly well.
I mean, unfortunately, no-one can be told what the Matrix is, you have to see it for yourself.
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I have access to one of these now and it's super cool. Direct your Questions Here.
my Initial Thoughts from another forum:
I'm really busy writing documentation and submitting shit and getting ready to exhibit at PAX Aus (come to my booth) but here's my Oculum Drift impressions:
It's super cool. Mine hasn't arrived yet, I'm using Jorn's since he is visiting. Mine is PROCESSING though. The low resolution issue is significant, though to me less of a "screen door effect" and more of a "i can see the pixels". The head tracking kind of overrides most of the shittiness of that though.
The first thing I did was try the VR Theatre with an episode of Firefly, though I only hung out for the first few minutes. The most impressive thing about that program is the way the room lights up based on what's happening onscreen. The first scene of Firefly has quite a few explosions and they light the whole room up, it's awesome. Standing at the edge of the cinema I was like "Wow, this is actually a really huge room".
In HL2, the first thing I noticed was the seriously good sense of scale, and the way that conflicts with the fact that in an FPS, for non-VR design reasons, nothing actually is the correct scale. You probably never noticed playing it without VR, if you're like most people, but Gordon and everyone else in that game is about five feet tall or less. The average doorway you walk through is twice as tall as Alyx. So when you're not around people (they're your size) you feel like a short guy, and when you are around people, you feel like someone designed every room too big (they basically did). Making a VR-only game, it turns out, is going to require some adaptation from level designers to make the scale feel realistic. The good news is I think you could basically make environments with Real Life dimensions and it'd be perfect.
Epic Citadel feels huge when you're walking around it.
Quake 1 is disorienting.
I totally didn't stop and start a lot the way people tell you you should. I didn't get motion sick as such, but I did feel weird after not very long and ended up going to bed with a slight headache. I played some UT3 (in UDK, so proper native rift support) and that worked really well - even the parts where it jumps into third person, we were both surprised to find out that that isn't disorienting, even though when you turn your head the camera orbits your character (when you feign death). You aim with your head, and that is actually pretty intuitive. The spires in VCTF_Necropolis are hooooooj.
I'm doubling back on myself a bit here but: spaces that feel cramped or small without VR seem expansive and roomy with VR. Jorn walked around the narrow spaces between buildings in Epic Citadel, and I asked if it felt cramped to him (it looked super cramped to me on the monitor). He said, not really, you could totally fit a bike through here. The indoor area in Epic Citadel, with the faux-reflective floor, feels small without VR but really pretty big, like a place where people would gather, with VR.
The most disorienting experience I had, interestingly enough, was in the playground in HL2. I stood on the merry-go-round thing and that was fine, but then I did what I always do and jumped on the physically-simulated swing, crouched, and swung back and forth. I felt immediately bizarre and had to stop.
We also tested Vroom! with VR which mostly worked, but we haven't tried InFlux yet. Going to screw around with this over the next few weeks whenever I have time! VR is awesome you guys. I just have to get used to it enough to not Feel Weird.
Also: I haven't heard this effect mentioned before, but me and Jorn agree that after using the Rift for a bit, you take it off, and you're tired. Like, you want to go to bed and sleep. Not fatigued or anything - it's light - but I don't know, some kind of VR lag. The trip across the world to Eastern Europe for HL2 tuckered me the hell out. Will be interesting to see if that stays a thing.Since then I've got my VR legs a lot more and don't get motion sick easily at all. I took the Epic Citadel rollercoaster yesterday three or four times just for kicks.
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They are careful not to spoil, but I guess if you want to know literally nothing about the game that's probably a good idea
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That person reminds me of something and I really have no idea what.
I am plugging again: a guy made a video/semi-interview thing with me about the long-lost second level of my HL2 mod Shotgun Sunrise.
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I think it's pretty clear that (as of the time of his post) he doesn't understand what was wrong about what he did, but he does understand that it was wrong and is taking steps to broaden his understanding so that he can be not dumb in the future. I think that is impressive of him considering his track record.
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Life
in Idle Banter
Man, that shit sucks.
So you're an animator then? Can I see some of your sweet animatrons?
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I found a picture of myself from 2009 on the internet. I'm the one on the right.
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I played through Metal Slug 1 and 2 on PC, and on the PC version you just press a button to put in another "coin". It kind of ruins the game. Even though I love Metal Slug.
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Ugh. I've officially joined the ranks of the Idle Thumbs Dreamers.
In the dream I guess I was listening to the podcast while playing Doom 2. Doom 2 filled my whole vision. Someone representing some other podcast challenged the Idle Thumbs crew to some kind of musical music-off. Remo seemed disgusted by the idea but before he knew it he was doing it anyway. They called it a duet but everyone was singing. When I woke up I remembered the song, but I don't anymore. It was actually really good. -
True, hadn't thought of that. Bit sad, my mother's handwriting is insane and insanely fast, I kind of wish I could do it.
Also Steve just tweeted "excited for when indies move on to emulating the PS1 era. God that 32-bit texture style/rendering" and i was all "oh lawd that is sort of what i am doing". I crave the Gone Home team's approval
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I hadn't really thought about it, but the handwriting of the older people I know is waaaaay more distinctive than that of anyone my age I'm aware of. I wonder if that just comes with time or we all just have uninteresting handwriting
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I would probably just cast a bunch of friends as "hand actors"
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I feel way less good about the Pax I'm going to now
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You should toooooooootally let me play it.
Whereabouts are you guys based, btw?
Life
in Idle Banter
Posted
ugh that is the worst. i really need to take my cat for his checkup
also, your five year relationship disappearing the day you ship your video game sucks