Joewintergreen

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Posts posted by Joewintergreen


  1. I just watched the Steam Dev Days session on marketing and really enjoyed it

    The problem with my dev style is that I iterate, but I do a HUGE horizontal pass. I get in the zone for animation, then I get better at animation, then I want to keep doing animation for 30+ enemies. And I completely lose out on a vertical slice.

    Just curious what you guys thought, when is the right time to start chatting it up and putting it in front of people? Do you need a scene that is completely playable? Do you show off a partial scene and keep apologizing or trying to verbally fill in the gaps?

    Screenshots are great and grand, but after watching the video, it made me realize how much feedback I'm missing out on.

    attachicon.gifguarxc.jpg

    So I actually haven't watched Alex's presentation yet (even though I was there on the day and hung out with him that evening and basically I'm a bad friend) but I would say:

    The time for chatting it up and putting it in front of people is All The Time. Like even before it exists. That is a thing Alex did with Antichamber, you probably knew what it was and were interested in it a year before it came out, and my game InFlux totally didn't have that going for it at all, and that is a thing I regret - even though I've very consciously always thought "transparency is the best, secrecy is dumb" etc, I still fell into the trap of "it's not near enough to done yet to be ready to show!" It's always ready to show. Right now I'm making some kind of adventure/story game thing that I'm not even sure what it is yet and I'm up on these forums and Twitter and everything sharing screenshots of stuff that very probably won't end up in the game, and it's still early enough for the game to not happen at all. And that, I think, is the correct if occasionally nerve-wracking way to do things.

    hopefully this makes sense, I'm drunk


  2. So I got my first tattoo today! it is the symbol of the ball from InFlux which is from the Impromptu logo.

     

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    My mate Cynthia did it which is the best, because I feel like it is super rad to have this stuff done by someone you know properly, and afterwards we went out for drinks and had an awesome time. I have in fact had a pretty crazy good couple days just saiyan.

    When I was in Seattle for Dev Days, Mr Gaynor wrote "FUCK GAMES" on my arm and now I also kind of want to get that inked


  3. one of the things i did tonight was mess around with ultra low res foliage. it's actually the same grass from influx but way downrezzed

     

    this level has also been completely remade on account of moving to unreal engine 4 but hopefully it looks pretty much the same

     

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  4. Wow, what a weird thing to say. I'm not sure I grok. Are you saying that because 50 years ago there wasn't as much awareness/empathy as there is now, in another 50 years there's going to be just as much of a jump, and you're necessarily going to be an old bigoted asshole, so why even try not to be an asshole now? Am I just not following?

     

    or i mean

    If I'm basically guaranteed to do harm to someone, and I'm basically guaranteed to become an old bigot

    why would those things be guaranteed


  5. I would totes play a zombie game set in the north of England.

     

    Yup Zeus, that Phoenix. I stopped over there on my way to Chicago (where I am now) after Dev Days in Seattle (which was awesome).