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Posts posted by Joewintergreen
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So I actually haven't watched Alex's presentation yet (even though I was there on the day and hung out with him that evening and basically I'm a bad friend) but I would say:I just watched the Steam Dev Days session on marketing and really enjoyed it
The problem with my dev style is that I iterate, but I do a HUGE horizontal pass. I get in the zone for animation, then I get better at animation, then I want to keep doing animation for 30+ enemies. And I completely lose out on a vertical slice.
Just curious what you guys thought, when is the right time to start chatting it up and putting it in front of people? Do you need a scene that is completely playable? Do you show off a partial scene and keep apologizing or trying to verbally fill in the gaps?
Screenshots are great and grand, but after watching the video, it made me realize how much feedback I'm missing out on.
The time for chatting it up and putting it in front of people is All The Time. Like even before it exists. That is a thing Alex did with Antichamber, you probably knew what it was and were interested in it a year before it came out, and my game InFlux totally didn't have that going for it at all, and that is a thing I regret - even though I've very consciously always thought "transparency is the best, secrecy is dumb" etc, I still fell into the trap of "it's not near enough to done yet to be ready to show!" It's always ready to show. Right now I'm making some kind of adventure/story game thing that I'm not even sure what it is yet and I'm up on these forums and Twitter and everything sharing screenshots of stuff that very probably won't end up in the game, and it's still early enough for the game to not happen at all. And that, I think, is the correct if occasionally nerve-wracking way to do things.
hopefully this makes sense, I'm drunk
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The Valve coffee table book "Raising the Bar" about the development of mostly HL2 but also HL1/Quiver/Prospero/TFC/CS/etc is maybe the most amazing excellent one of these, but it is hard to find these days.
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This is rad.
So if anyone wants/needs to know anything about Source/Unreal or video game makery in general, I am totally happy to dump information/thoughts up on here, just ask
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and her speech was extremely good and man, brave -
that's totally how i've been treating it
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Hey thanks you guys <3
It's gonna be a whiiiiiiiiiiiile.
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thanks, i had that photo i took of the sunset over phoenix in mind (see photo thread)
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I have another screenshot of this thing
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So I got my first tattoo today! it is the symbol of the ball from InFlux which is from the Impromptu logo.
My mate Cynthia did it which is the best, because I feel like it is super rad to have this stuff done by someone you know properly, and afterwards we went out for drinks and had an awesome time. I have in fact had a pretty crazy good couple days just saiyan.When I was in Seattle for Dev Days, Mr Gaynor wrote "FUCK GAMES" on my arm and now I also kind of want to get that inked
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I'm betting it could be done in a shader pretty easily. I'm gonna look into it.
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thanks ya'll
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I guess I stretched it out more, does this look any better to you
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I think the issue is just that you lose the pixelated effect on anything far away for obvious reasons. Not really sure how to deal with that
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one of the things i did tonight was mess around with ultra low res foliage. it's actually the same grass from influx but way downrezzed
this level has also been completely remade on account of moving to unreal engine 4 but hopefully it looks pretty much the same
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also you've got a quote on InFlux's store page http://store.steampowered.com/app/246980
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Life
in Idle Banter
Wow, what a weird thing to say. I'm not sure I grok. Are you saying that because 50 years ago there wasn't as much awareness/empathy as there is now, in another 50 years there's going to be just as much of a jump, and you're necessarily going to be an old bigoted asshole, so why even try not to be an asshole now? Am I just not following?
or i mean
If I'm basically guaranteed to do harm to someone, and I'm basically guaranteed to become an old bigot
why would those things be guaranteed
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that's an awesome snowy photo. I just saw snow for the first time yesterday.
oh and here's a photo I took of the final moments of Mike Bithell
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I would totes play a zombie game set in the north of England.
Yup Zeus, that Phoenix. I stopped over there on my way to Chicago (where I am now) after Dev Days in Seattle (which was awesome).
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Managed to get a pretty sweet photo of the sunset over Phoenix out of the plane window last night
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Life
in Idle Banter
hmmmmm, i have a flight to chicago tomorrow but have nowhere to crash in seattle tonight
hopefully this works out
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Life
in Idle Banter
today i had lunch and like a two hour conversation with lorne lanning and got written on by steve gaynor
dev days is kinda rad
The Hypothetical Adventure Game
in Game Development
Posted
It looks like you have some pretty cool/solid ideas. Totally pick up game maker or AGS or something and try to make it a thing, even if you just use those same doodles you have here as the actual backgrounds in the game.