atte

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Posts posted by atte


  1. 13 minutes ago, fabian said:

    I love the combination of detailed fore- and more abstract background here.

     

    Thanks! I think it's a really cool mix too. I ended up with it kind of by chance when I was just testing different stuff. Speaking of backgrounds, I actually wanted to make one of the rooms a toilet/bathroom, but in the end I wasn't happy how it looked with the creature.


  2. On 12.6.2018 at 1:30 PM, phill said:

    As much as I would love a new atte adventure game, I'm glad you're branching out and doing something different!

     

    I have done some more actiony stuff in Wiz Jams (like The First Age of Extreme in WJ3) but yeah in past couple of jams the games have been very much about pointing and clicking. I've been very lazy at getting better at programming so designing interesting actiony gameplay can feel sometimes very scary (I should be fine here as I'm not planning any wildly complex mechanics).

     

    On 13.6.2018 at 3:44 PM, z_bill said:

    Really cool. Your art and title though are making me anticipate some proper lovecraftian slow dread though, not an actiony thing. But really curious what this turns into!

     

    It is a bit peculiar blend of things :lol: I hope I'm able to assemble a somewhat cohesive package in the end.

     

    Here's a version of the intro scene.

    outside.gif.8aaabf19ec67d55f70a188dc75547d04.gif


    And here's the levels. (Still quite unsure what the action will be like :o)

    rooms.thumb.jpg.a5ca208e7448c1a170bb829b1e98d7c1.jpg


  3. 8 hours ago, Rilen said:

     I just re-read Bone and your second picture reminds me of the hooded figures and serpentine monsters of that series.

     

    I read some Bone when I was a kid, I mostly remember those hairy monsters with big round eyes. A hooded figure without a face is still/always a very cool visual.

    I have to decide soon are these creatures going to appear in the game like this, painterly and pretty static or will they be in a simpler style (line art and flatish colors) but more animated.

     

    I think I accidentally made a Final Fantasy boss now...

     

    holder.jpg.226361e7813e93adffa72d15586031f0.jpg


  4. Thanks everyone!

     

    1 hour ago, Mythalore said:

    What sort of combat, if any, are you thinking of?

     

    The action is still very much a mystery even to me, but one element is pretty certain: At times the level will be bullet hellish and the player can store/absorb the "bullets". There is a limit how much you can store, and going over kills you. Having lots of stored energy is useful in different ways, so the riskiest and most efficient way to play is always being almost full.

     

    PS: Fans of the genre should check out that  Super Puzzle Platformer Deluxe. Boring name, fantastic game!

     


  5. Now available: https://atteo.itch.io/tcttf

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    They Came Through the Floor - Arcade 2D platformer action in a strange and intriguing setting

     

    concept_outside.jpg.af0eb34e704c687336b1968ea10d8217.jpg

     

    This is an idea that I have had for some time; I really like fast paced, single screen platformer games like Super Puzzle Platformer Deluxe, Super Crate Box and Woah Dave (pictured below). Those games are all about the gameplay and the aesthetic side is clearly not the thing that the player is supposed to pay much attention to - This is of course perfectly fine (and usually even preferred) but for some reason I want to try to make a game that has both dense action and interesting art.

     

    arcadePlatformers.thumb.jpg.0b98a24394498c2a6abc122bd1d5eb9f.jpg

     

    There is a lot of stuff I have to figure out (about gameplay and artstyle) and the end result might be just a selection of somewhat pretty screens where you can aimlessly jump around. My friend who made music for my WJ5 and 6 games will return so that's one cool thing to expect. Here's a couple of ideas for rooms/levels. I think I'd want at least three in total, but I don't know how much work one will actually be yet (how much animation there will be and so on).

     

    concept_primordial.jpg.18cfa555629f4ff966438ed808a92747.jpg

     

    concept_snakes.jpg.6483af87154d50a9bb9596301971947f.jpg

     


  6. I have been playing the recent (final?!) update, and quite enjoyed the new character, unlike the other secret/special characters, I might even play him just for fun! (and not only for the unlocks). I've been playing since the original Isaac, and it's very interesting to step back and reflect what a truly strange life this game has had.

     

    After falling in love with Spelunky and Isaac, I was excitedly expecting a wave of copycats - some would certainly end up being great in their own right? Well, there has been lots of (some very good) roguelites after these games but I still feel the core and soul of Spelunky and Isaac are in many ways unparalleled - and thus even many hundreds of hours later, Spelunky 2 was fantastic news and wouldn't mind getting a BoI 2 someday too.


  7. 45 minutes ago, BigJKO said:

    I am not a person who has a super high threshold (or time for) frustrating games. I was expecting it to be more frantic and frustrating (and at certain portions it can defintely feel a tiny bit frustrating) but it was actually very fun and rewarding and everything is finely-tuned so that you always feel like you *can* make it in 60 seconds.

     

    Nice to hear. At this point, I really should just trust that if JW is involved, the gameplay will be delicately trimmed and tuned.

     

    6 hours ago, Jake said:

    The Minit segment got very rambly and repetitive and I cut a lot out including the part where we talk about pressing C to kill yourself. I tried to keep it in but it was in the middle of a conversation that is basically a slow paced duplicate of what’s there. 

     

    Oh, I see... That's a kind of a detail that I think some won't even consider and some automatically assume it's in there, so having to leave it out wasn't that bad (though it did make the game sound 55% more appealing to me).


  8. I want to try Minit in part because I'm really curious how they made the 1 minute limit work. It sounds potentially very frustrating, but based on all the positive reviews and reactions, is not.

    I think one nice aspect that wasn't mentioned in the cast is that you don't have to wait the full minute every time: you can restart a fresh minute if it feels appropriate.

     

    + It has a clever website http://minitgame.com/

    ++ There's also Half-Minute Hero (which I haven't played either) with a similar concept but very different looking gameplay.


  9. I played the PS3 version 3 years ago and loved it. I think my main criticism was just how confined and strict the solutions/paths to defeating the colossi were. Then again, a more organic and dynamic system would have been probably infeasible here.

     

    The discussion about how the original and the new(est) version differ aesthetically is really interesting - at the same time I think a lot was lost in the remake but also that the new game is indeed quite gorgeous.


  10. Celeste is great! I played quite a lot of the single player content in Towerfall, so I was excited to get a whole new game with the same feel.

    The difficulty and level progression was actually kind of surprising and interesting towards the end:

     

    Spoiler

    After a series of intense, moody, final bossish feeling chase sections you get to the final part where you revisit past level mechanics, have a double air dash and the atmosphere is more uplifting and hopeful.


    I like demanding platformers,  but even in the main path there was rooms where I was at first like "You want me to do what!?" - but almost everything ended up being just pleasingly challenging (...I'm sure there is some true platforming horrors waiting in the secret/optional areas!). Though there was one room in the main path where I totally lost my cool:

     

    Spoiler

    There was that strong wind pushing you back and you had to bounce high and quick from a cursed trampoline cloud - Great, suddenly the game turned into Japanese Super Mario 2... :(

     


  11. To me the game was a step down from its predecessors (I'm a big fan of SH 1-3) and some of the gameplay footage looks quite awkward - but parts of this Silent Hill 4 trailer still feel interesting and I remember being super excited when I first saw it.