Badfinger

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Posts posted by Badfinger


  1. On 5/21/2017 at 8:55 AM, mjukis said:

    Related to the battle.net/destiny thing: it's weird to me how blizzard/activision made all this effort to make a platform for selling games/updating/chatting/streaming/etc and they still several years down the line have not made any effort to expand that beyond blizzards own titles? It's baffling to me. I did install Origin to play titan fall 2, for the first time since battlefield 3.... the client is SO BAD. 

     

    My brain goes back and forth on this. It's easy to look at the Blizzard launcher and say "Why are there so few games on this?!" and then realize it's World of Warcraft, Diablo, Hearthstone, and Overwatch on there and the launcher is serving and updating like 75+ million people, plus the probably larger than you (I) think contingent of Heroes of the Storm players. Also Starcraft.

     

    Even adding a game I expect to be a very big influx like Destiny is going to be a moderate increase to the launcher rather than doubling its usage rate or whatever.

     

    Two other things 1) Activision doesn't actually put out very many games a year so the growth rate on the launcher would be small if they kept it to in-publisher games and 2) All the games on the list have game-as-service as at least part of their model. Call of Duty is a franchise that puts out another game every year.


  2. I liked this week's adventure zone, although it still feels 1) like they're penned in having to make one broad choice per year and 2) because of that it just goes the way it's gonna go. I wouldn't be surprised if the success/mixed success/failure isn't necessarily to people's liking because Griffin is moving on to plot points faster than many DMs would.

     

    There IS one question I wish Merle had asked that he didn't.

     

    Why do you kill me every time?


  3. On 5/16/2017 at 4:50 PM, Murdoc said:

    This is a fascinating game; it looks like crap, plays like crap (movement, feel, shooting), yet is one of the more fun and digestible (I can play a couple matches at noon) game I've played in awhile.

     

    My same issue with Day z and other similar games is that there seems to be no importance put on to making a really good feeling shooter. Maybe that's intentional (though I don't know why) but it's fine to play a janky feeling game for awhile, but after about 8 hours, I'd love to feel like I'm getting better, but I just don't see it happening with something this weird/stiff.

     

     

     

    Curious what you mean about the shooting. The shooting feels good and correct to me. The movement is an acknowledged problem (they're working on mantling rather than the weird/bad jump over small obstacles for example).

     

    The servers need to improve, that's for sure. It's hard to separate what's the actual game feel vs the crummy servers. Next week's patch is client fixes, next Monthly patch in June is server.


  4. I feel like I have very ephemeral desires for Destiny 2. I want more of the good stuff (which was very good), and I want them to fix the bad stuff that got in the way of all the good stuff (including not even close to enough good stuff).

     

    After yesterday's stream, I am heartened at least that they are acknowledging there was bad stuff. It wasn't quite sports games dunking on last year's version, but they know there were issues. At the same time I feel somewhat cynical, because so many of the things they're promising aren't so much innovations or additions as much as they're fixing the glaring omissions of the first game. "We heard you, and it turns out industry standards of the last two decades are actually good, so here are characters that matter, clans, matchmaking, and a loading protocol that doesn't take 10 minutes out of every hour!"

     

    Those things are very welcome, but I feel like taking a deep breath and saying FINALLY rather than stand up and cheering their bold new vision. Again though, the gameplay they showed looked like Destiny gameplay, and that's good because that was the good stuff.


  5. So it turns out that when they said "Next week Abby will be in the booth" they were being totally literal. She's now participating in the podcast from the production room like they're a real radio studio or something!

     

    On 5/17/2017 at 7:00 AM, twmac said:

    Wow, you guys like Ben?

     

    He seems nice enough and is getting more interesting, but I don't really care for him.

     

    He has the right sense of humor for the podcast and live shows.


  6. On 5/12/2017 at 10:57 PM, juv3nal said:

     

    Yeah but there was also mention of her being relagated to production duties...not sure if that was just kidding around or not, but I hope she gets more time on the other side of the mic.

     

    I have to imagine that's a joke. She has been on camera/on mic for everything they've put out this week so far. How much screen time she gets is probably up for debate though. I imagine she's the Jason to Vinny's Drew, or possibly the Drew to Vinny's Vinny if you want to go back to small times. (e: heard the comment from Vinny about "putting her in the production booth" on the podcast. It's possible they don't want to do a 5 person podcast so there might be some truth to the joking)

     

    Kingtern Ben definitely has the right cadence of humor for the bombcast. Will he keep landing jokes? We'll see.


  7. I got so close to the mythical 1.0 KDR, and then I literally did not get a single kill last night. I was so tired and playing so poorly and turned bad luck into poor decisions and set that goal back hours.

     

     

    This game has derailed my video game year like Zelda did for people that buy Nintendo products. Whenever I have video game time I want to either be playing this, or I'm playing a game of Rocket League to cleanse after a tense round before jumping back in.


  8. 47 minutes ago, Jake said:

    This season son was recorded very differently to the old ones and I think that's where the different pacing in the movie riffing segments comes from. In the old show the three actors would sit down together in the theater seats in front of a huge blue screen and watch the whole movie (or each 30 minute chunk) and record their riffing and silhouette acting and puppetry in one go. The new show is recorded in piecemeal with the voice actors and Jonah Ray each recording their riffs separately like voice over, one line read at a time, then an editor put together an audio track, which they more or less pantomimed against for the silhouette segment. I think this was done due to actor availability but it shows. It's the #1 thing I hope they can account for better and fix if they do a second series for Netflix.

     

    Oh gosh yeah that would fix my biggest criticisms almost instantly. I know the tv run of the show was intensely written and prepared, I don't want to suggest it's not, but the performative aspect of it made it very organic and off the cuff.


  9. I'm enjoying the show but not loving it. It's easy in the moment to criticize an episode for not being amazing, but the show is full of that throughout the years and it's still great. I DO love the fact that my girlfriend enjoyed it enough that when we don't have enough time to watch a full episode I have carte blanche to throw on the old MST shorts.

     

    My two criticisms are 1) I'm exhausted, they can't stop telling jokes long enough to enjoy any one of the jokes singularly and 2) I think the skits are mostly bad. I've never liked the invention exchange and it feels forced. The two I liked were the Reptilicus Rap, and the monster/disaster mashup. Gonna turn in my nerd card, I don't know what Wil Wheaton looks like now or what cameo he did. The Fudgey the Whale skit was good, but it's literally just a Patton Oswalt standup routine turned into a sight gag. I guess that doesn't matter to anyone that hasn't heard 15 year old Patton Oswalt standup! I really like Patton Oswalt in general, and he's absolutely playing TV's Son of TV's Frank rather than nerd comedian mashup. I don't have an issue with the voices except that they're similar enough and I'm not familiar enough that the tiny extra amount of brain power used to figure out who's talking while they're absolutely pelting jokes adds to the exhaustion.

     

    Something I've been thinking about is how you write a joke that is a proper level of humor. Possibly even a purposefully not funny joke. If you're telling a joke every 3-4 seconds, not only do you have to write thousands of jokes per episode to get down to the couple hundred you actually use, you can't make every joke the funniest gag you've ever written both because no one has that in them and also it's probably actively bad for the watching experience.


  10. 55 minutes ago, Salacious Snake said:

    This shit is fun.

     

    Are you people rocking the test client, or using the "stable" version? Just curious if it's worth livin' on the edge.


    The test client is the Public Test Realm equivalent. I believe it's only live for rolling out update patches (so it's live today for rollout tomorrow). It's not experimental branch type stuff like Starbound.

     

    https://clips.twitch.tv/BlindingFastBaguettePeoplesChamp

     

    We tried being way more aggressive yesterday. I was silly and didn't clip the version of this that worked, only the one that was the most bloody. Even with mistakes it almost did work.


  11. That's a fair and valid criticism I think. I don't disagree that the timing was seemingly random to drop a video about the game this week. However, the game came out in 2016. Talking about it in November and December is exactly when game people talk about the games that came out that year. I can get down with getting tired of the nuance or sameness of the criticism, but holding it against someone for talking about a game during end of year discussions doesn't hold water for me. She talked about it a handful of times on one podcast, a handful of times on another podcast months later, and there are two articles on a website?

     

    I do think her argument about the game has changed, but it has the same fundamental streak. It used to be screw this thing on every level, and it's changed over time to asking why they wait until the end of the game to laugh in the face of everything they just told you. Instead of just being not for someone, it's middle fingers all around.

     

    I can guarantee that she's spent more time thinking about this game than I have.


  12. Just now, Gormongous said:

     

    Believe me, I'm listening through Waypoint Radio, like I said, and Patrick doesn't compulsively gush about Dark Souls when it's mentioned in passing nearly as much as Danielle compulsively shits on The Witness... and that's saying something.

     

    You know that's not the point. It's not the job of someone in the media to pull their punches because they are going against consensus. It's no less egregious to wildly cheerlead for something you like than it is to rail against something you dislike.

     

    I also beg to differ, because I sent them a desperate email begging them to stop taking a third of the podcast up with Dark Souls every week. They talk about the Witness what, half a dozen times in 60 podcasts?


  13. 2 hours ago, Latrine said:

     

    Sure but one reason I have a bigger issue with her opinion than yours is because she is in the game press. She influences the consensus and reinforces what I find to be an overly critical opinion. Just because you hate something doesn't mean it's okay to dogpile the hate, particularly in the face of a vocal rejection by a large segment of your core audience (look at the Youtube comments on her video, they're mostly not standard awful Youtube comments but they also mostly disagree with her thesis.) I would just let it go, accept that other people like a thing that I don't, and then forget about it.

     

    Btw one other odd thing is that even though I'm quite passionate about defending The Witness from claims of pretentiousness, a lot of the stuff in there doesn't align with my personal value systems. I'm not a spiritualist and I was quite surprised to learn that my man P.J.Blow is very into all that stuff. In his interview with Adam Conover he even said he was in the audience for the Rupert Spira video that's in the game. But still, even though I don't buy into this stuff I appreciate being exposed to all these things I previously dismissed outright. 

     

     

    What if she loved it and instead of making a lemon face every time it got brought up, she just gushed uncontrollably for 45 seconds? That's a really slippery silly slope you're sliding down, especially with the kicker at the end that she's the one that should just let it go and not you.

     

    I also very much disagree that her opinion is the consensus. She is one of the gaming press's very few dissenting opinions on what was more or less categorically a critical success.


  14. Woo patch notes! Haven't played yet but news from the ground is it's improved both the visuals and how well stuff runs. Also if you wear a frying pan bullets can deflect off of it which owns.

     

    https://steamcommunity.com/games/578080/announcements/detail/646673219748632258

     

     

    Players, 

    This week we roll out our first monthly patch. This patch will the first of many to address performance, fix bugs and add new content to the game. I must stress that we will not be able to fix all performance issues with a single patch. For this patch, we focused on stabilizing performance for all users, trying to ensure there would be less FPS drops, and improve performance for those with lower spec systems. Optimizing the game will take us time, and will continue all through early access, so please have patience while we work to improve the game experience for all players.

    We are opening a Test Server to better manage our updates and ensure stability before we push updates to the Live Servers. We will push each new update to this server on the Wednesday of the week, to allow a full days testing before updating the live servers. We will have the exact time you should expect this server to be online tomorrow, so stay tuned to our Twitter!

    We are aware that some of you are experiencing what appear to be memory leaks, and we will work on fixing this going forward, but over the last month, we have been concentrating on improving the performance for min spec systems, and stabilizing FPS for everyone no matter what their PC specs. We are still a relativity small team, so we must focus on one problem at a time right now. We are working to expand the team, but finding the right people with suitable experience and capabilities takes time, so please bear with us.

    Next I need to address a slight price change for the game in New Zealand. We’ve been seeing some abnormal patterns in our New Zealand sales. It turns out that due to the comparatively low price in New Zealand (roughly US$25) and the fact that gifting from New Zealand to other countries is not restricted the same as it is for other countries like China, Russia and Brazil, people seem to be exploiting the system. We have slightly raised the price to US$28 to combat this.

    I also want to address server lag once again. The lag you experience on the servers is not due to the hardware or size of the server, nor does it have to do with the number of players online. It is due to a networking issue with the core engine code, and it is something we are working hard to resolve, but it is not a simple issue to fix, so it will take us some time. Please bear with us and we will get it fixed as soon as we can.

    Finally, before we get to the patch-notes for this month’s update, I want to once again thank everyone for their support over the past month. We broke 100,000 concurrent users on Monday which is a huge milestone for any game and we wouldn’t have done this without the tremendous support of every player, so from all team here, a sincere thank you.

    This patch will be deployed for both clients and servers Thursday, April 20, 5PM KST/1AM PDT/8AM UTC and is expected to take approx. 1 hour to complete.

    Early Access - Month 1 - Patch Notes 

    Known issues 

    • The motorbike leans slightly to the right when being driven straight.
    • The tires of the motorbike cannot be shot out at the moment
    • [Non-English Players] There are some mistranslated in-game texts and they will be shown in English 

     
    Client Performance Improvements 

    • Made some improvements to address the issue of FPS drops when opening the inventory UI
    • Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
    • Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol 
    • Rendering performance on PCs with minimum system requirements has been improved
    • Graphic performance and quality on PCs with minimum system requirements has been improved 

     
    Server Performance Improvements 

    • Performance improvements have been made with relation to the items spawned in the world 

     
    Content Updates  

    • Added Vector SMG. A very powerful SMG most appropriate for short to mid-range combat that is spawned in the world
    • Added Motorbike w/ sidecar. A sidecar-less version will be added in a future update
    • Added a 2X Aimpoint scope 
    • Added a Ballistic Mask
    • Added 3 new color variations for the Dacia
    • Added the crossbow back into the game 

     
    World  

    • Adjusted the density of environmental elements to be identical across all graphic options
    • Adjusted object placement to address issues of characters getting stuck
    • Adjusted placement of trees that were spawning inside houses or above the terrain
    • Adjusted the frequency of thunder sound effects 

     
    UI  

    • Revised certain system messages and item descriptions. 
    • Added descriptions for attachments
    • The dead team-mate icon will now disappear after a certain time and distance when in team modes
    • Map markers are now visible to all teammates
    • Names of teammates now appear on the world map 

     
    Gameplay  

    • You are now able to move sideways and backwards in the REVIVE state 
    • The REVIVE timer will no longer decrease when a team mate is attempting to revive you
    • When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
    • Adjusted the character position slightly when in the REVIVE state
    • Made improvements to address the issue of characters shaking while being spectated
    • You are now able to open the world map when spectating
    • You can now view the casting bar when the teammate you are spectating uses heal and/or boost items 
    • You can no longer use heal and/or boost items when in water

     
    Action/Gunplay  

    • Adjusted the overall balance on all attachments
    • Adjusted the overall balance on Assault Rifles
    • We will continue to balance all weapons and attachments throughout Early Access 
    • Fixed the issue that caused cars to temporarily stop when their tires get shot out
    • You can now sprint when in the crouch stance
    • Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
    • The blood hit effect size now varies according to the weapon caliber
    • You can now move when in aiming and/or scoping in the prone state
    • Fixed an issue with the sitting position of the character in the back-right seat of the UAZ 
    • Fixed an issue with the position of the left hand when reloading the AWM
    • Fixed an issue where aiming from vehicles was not accurate
    • The positions of bullet hits are now the same for both yourself and the others
    • Fixed an issue that caused the hit box for the head to be slightly larger than the actual head
    • Adjusted the ragdoll physics for dead characters to be more natural
    • Fixed an issue that caused the character to use the wrong aim offset when using the freelook function while holding a grenade
    • Fixed an issue that caused the landing-from-a-high-altitude motion to seem awkward when holding a pistol
    • Improved the quality of zoomed-in scope views
    • Bolt actions are now triggered even after the final shot has been fired, so that you can starti re-firing as soon as reload is complete
    • Added swimming animations to go upwards and downwards
    • Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
    • Your character now uses a different animation when in crouch stance while holding a melee weapon
    • Made improvements to the reload animations for the M249
    • Made improvements to the reload animations for the P1911
    • The muzzle flash is now brighter than before and is now visible from a longer distance 

     
    Sound  

    • There are now sound effect differences for supersonic and non-supersonic bullet speeds
    • Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
    • You can now figure out what floor the opponents are at just by listening to their footsteps
    • Adjusted the firing sound of the SKS in mid to long range combat
    • Adjusted the volume of the footsteps

     
    Miscellaneous  

    • We have opened a test server to better manage our content and secure stability for our live environment updates
    • Additional in-game texts have been localized 

     
    Bug fixes  

    • Fixed a bug that caused some buildings to not be visible at long distance
    • Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
    • Fixed a bug that caused weapons to clip through walls
    • Fixed a bug that caused the icons for certain “pants” items to not appear correctly
    • Fixed a bug that caused the PLAYERUNKNOWN shoes to not render properly
    • Fixed a bug that caused the hit effects to play at random
    • Fixed a bug that caused bald characters to have hair
    • Fixed a bug that caused disconnects after 5 minutes into a match


    See you in-game,
    PLAYERUNKNOWN
     

     


  15. 12 hours ago, Latrine said:

     

    To play devil's advocate here, it's just like her opinion man. Sure an opinion can be mind-bogglingly wrong (as is painfully the case here) but it seems to me to be an honestly held opinion and her job is to share her honestly held opinions. Some might say that it's an intentionally controversial opinion serving as clickbait but I think she's been so forthright here that it can't possibly be the case. She's joining the proud tradition of vocal video game crazies like Tom Chick, Ben Kuchera, and Rowan Kaiser and I for one am glad to see the gender barrier on bad video game opinions finally broken. To those who dare to hate with flair, I salute you!

     

    I find her opinion to be the most accurate one in the game press. I very nearly quit the game on the spot when I found the first audio log, but I somehow pressed on for about 150 puzzles before giving up. I regret playing the witness.


  16. Looked through the comments, seems like most of the averse reactions are 1) zelda talk and 2) Chris saying soft "G" gifs. I'm personally not tired of people talking about Zelda. I listen to like half a dozen gaming podcasts and if they all talked about Zelda I'd be fine with it, but I understand. Frankly it was more like an Idle Thumbs episode where Brad brought a news sheet and a list of topics than a Bombcast. Keep circulating the soft "G" gifs, too.

     

    Love this comment though.

     

    Quote

    obviously you have not played the real game of the year Persona 5 - you know a game with actually interesting systems and that little thing called STORY and CHARACTER that games used to be about rather than just pure mechanical systems. Bleh. I really do not understand the love for Nintendo at all. Give me playstation and Sega all the way.

    Michael Moore is such an idiot and the story here simply proves it more. And wow does my movie taste disagree with the thumbs here. I do not like the idea of changing a book in a movie at all. Give me the book not some strange incorrect interpretation (like Dumbeldore as a dirty hippy) in a movie. How crazy liberal Hollywood is going to mess up Wrinkle in Time gives me nightmares.

     

    Hello I am 17 AND A HALF years old and I'm here to share my opinions.


  17. On 4/18/2017 at 11:31 AM, Cordeos said:

    Stellaris feels like the best 4X game I have played in terms of scale and functionality, but it suffers from my higher expectations as much as anything. I wish the game had more depth, but I cannot think of any space 4X game with close to the depth Stellaris already has.

    I loved MoO2, but that game is worse in almost every way.

     

    I suppose that's true! I saw someone somewhere recommend Endless Space as a fun 4X space game. While I like that game, it is very dry and straightforward and feels very much like the 5 year old game it is. That studio nailed it much better with Endless Legend. I hope they crush it with Endless Space 2, but we're in a weird place right now where Stellaris suffers from expectations not totally meeting reality, but is also the space 4X game I would most likely recommend to someone who asked for my suggestion.