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Posts posted by osmosisch
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On 2/26/2020 at 5:22 AM, clyde said:fuck
can't say that I didn't appreciate the forum whjle it lasted.
!Blast
Same, OP, same.
QuoteTurning and turning in the widening gyre
The falcon cannot hear the falconer;
Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world,
The blood-dimmed tide is loosed, and everywhere
The ceremony of innocence is drowned;
The best lack all conviction, while the worst
Are full of passionate intensity.Surely some revelation is at hand;
Surely the Second Coming is at hand.
The Second Coming! Hardly are those words out
When a vast image out of Spiritus Mundi
Troubles my sight: somewhere in sands of the desert
A shape with lion body and the head of a man,
A gaze blank and pitiless as the sun,
Is moving its slow thighs, while all about it
Reel shadows of the indignant desert birds.
The darkness drops again; but now I know
That twenty centuries of stony sleep
Were vexed to nightmare by a rocking cradle,
And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be born? -
Life
in Idle Banter
Mid-life crisis buddies high five
I think it's a shame that this concept has mostly been treated as a source of comedy (getting fast cars and upgrading your wife) instead of talking about the deep existential dread and awareness of mortality that underlies it. At a certain point you (or at least I) realise that you've completely lost sight of what you're doing thing for. I'd tell you the solution if I had one.
Anyway, fuck slack, yay forums.
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Hi, is it just me or is the compact view in the 'unread content' page no longer working?
Paging @Tabacco
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Chalk me down as disappointed but not surprised
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Congratulations, very cool. I love the look.
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Huh, I got a blank page, but refreshing fixed it. Interesting.
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I'd gladly take a podcast over whatever their next game is :/
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Life
in Idle Banter
A familliar thing to hear Erkki, unfortunately. It feels like the elasticity/capacity to deal with life's blows has been going out of things lately.
Try to take some time off, you *really* don't want to get into burnout territory.
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On 8/13/2019 at 9:04 AM, Roderick said:Ooooh, I liked this one quite a bit, since I adore Japanese history. I'm more than usually confused now at how accurate these stories are, though. Are they complete fiction or humorously adapted retellings of true events? (Sorry if this is utterly clear to everyone else at this point)
Easy enough to check https://en.wikipedia.org/wiki/Lady_Tsukiyama
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I think it's a testament to how good and moving some parts are that people recommend this book to anyone at all ever.
I still love it.
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On 3/29/2019 at 6:49 AM, Kyir said:Nick's been playing Sekiro on stream and seems to be having less fun than usual. Let's all send him words of encouragement! Or mockery! Either one.
I mean, the game is much less fun than the soulslikes, so makes sense.
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Life
in Idle Banter
Congrats! You made it
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The transcript link leads to a 404.
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I don't like either site, but I've never been one to visit this kind of big generic gaming site. If I absolutely want to know what's up I''ll check bluesnews. The rest filters through anyway.
Waypoint's of course great <3
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Wowwwww, great!
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On 5/20/2019 at 1:41 PM, Gorbles said:Bit of a bump on this, but wanted to get my thoughts on Dishonoured down.
I love the art style. The RPG elements are right up my street. I love selecting different weapons based on what I want to do. I love the talking heart and every other bit of arcane wizardry the game throws at you / against the rather polished mechanical elements of certain baddies.
But I just can't get through it playing non-lethal. This is like Deus Ex (the remake) all over again. I quit that out of frustration too, because up to a point it doesn't matter about your intentions to be non-violent, the game kinda railroads you against that ideal both subtly and unsubtly. In Deus Ex it was giant rooms of bad guys on mission timers (and apparently boss fights, but I never got that far) and here it's the incredibly meagre amounts of non-lethal options you get (and sleep darts are in really short supply).
I keep wanting to like it (much like Deus Ex tbh, you could probably swap the names around in this post for exactly the same effect), and keep trying it periodically. But I just can't keep with it. Blah.
I thought it was fun to do nonlethally, I always enjoy having a limited toolset and finding the one weak point that lets you exploit them.
The worst bit is when you leave someone snoozing and then they fall 10cm and die, or rats get them, and the game doesn't tell you. That's the only reason I didn't get ghost on the first game. I did get it on the later ones where there's an indicator that you fucked up somewhere.
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Life
in Idle Banter
That's great to hear SAM, whew.
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Life
in Idle Banter
Geez, that's horrific. Wishing you a lot of strength, hope it works out. Even if it requires up-front payment, are medical costs as insane there as in the US?
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On 4/10/2019 at 6:05 PM, Gormongous said:Yes, but could you have a tactics game like XCOM where you control zero characters? I think that's the more instructive edge between the two terms.
I think so, if there's a game like Auto Chess that gives you more deterministic insight in what the consequences of your positioning or character synergies would be.
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On 4/8/2019 at 5:10 PM, Gormongous said:I think the distinction between strategy and tactics is important here. Strategy is the overall plan to achieve a goal, tactics are the moment-to-moment decisions that execute that plan. I think Divinity: Original Sin 2 probably has a lot of tactics, but I can't imagine that it has that much strategy besides "go to this place and talk to/kill everyone."
I don't think the distinction is all that important to be honest, because there's a huge blurry area with stuff like setting up synergies between character builds in advance, choosing which direction each character engages from etc. Strategy's your high-level plan, at least as far as I loosely define it.
Anyway going back to Clyde's original question, you can even have strategy games where you control zero characters, e.g. Majesty, Auto Chess, various tower defence games, Settlers...
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How are you distinguishing your hypothetical from already-existing party-combat games like Divinity: Original Sin 2 for example, where each player controls one character? There's plenty coordination required between characters/players for good strategy/tactics there.
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Gosh guys, this looks aces. The trailer really sold me. A++!
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Artifact VR relaunch
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Yessss I've been waiting for this. Such a weird game.
Dreadlands: new turn-based game!
in Strategy Game Discussion
Posted
Looks right up my alley, I'll put it on the ol' wishlist.