warthurton

Phaedrus' Street Crew
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Posts posted by warthurton


  1. It really saddens me that the Wildman kickstarter is not going well. I hate what it means for GPG and it's employees. I hate that we miss out on an interesting game idea.

    We might miss out on a Chris Taylor/GPG SC3, Kings & Castles, or whatever other ideas they had.

    I wish they had been able to get the IP for TA back as I think that would have done gangbusters on kickstarter, but I understand that they couldn't a/o didn't want to.

    My biggest hope is that he doesn't follow so many of our strategy heroes into social gaming. I still hold hope that we'll get Brian Reynolds back some day.


  2. I have been enjoying the game, but at least as Axis against Monty I feel like I win by accident. I'm a pretty terrible war-gamer It was never a genre I was interested in when I was younger, but now I want to be. I've managed to win the Battle and the Race after a couple of tries. I feel these were wins of chance not me being a good (or even passable) strategist.

    I won't stop playing. I want to understand the game better. I think the challenge is not if you win, but how well you win. But it seems like multiplayer is the way to go.

    Hit me up if you'd like to play: warthurton on GameCenter


  3. I picked FE up a while back on the back of Tom Chick's enthusiasm for the game and, while I'm liking it, I find that I am doing pretty poorly at it. The AI players appear to outstrip me very quickly and it doesn't take long for them to show up with much stronger heroes and units. Looking at the stats for player performance, I'm always lagging quite a way back.

    I also am playing it based on Tom's recommendation. I've played a couple of hours and really enjoy it.

    I've learned that since I'm not a great advanced level strategic 4X player, I tend to not see the flaws in games. Maybe in a couple of years when I'm a Troy, Rob or Tom level player I'll have a different opinion.


  4. I haven't heard much at about AGEOD's newest. This has been out almost 2 months at this point.

    Is the general lack of discussion an reviews just the best guage of it's reception or is it a gem that people haven't jumped on yet due to XCOM & CK2 Expansions?

    At $25, I'll probably pick it up soon, I'm just curious what other's impressions are.


  5. When listening to Episode of 107 3MA, I ran into a list of indie strategy games that Tom loves. One of these was Creeper World.

    I picked it up on his recommendation and I loved it.

    Instead of an AI, there is an ever generating "liquid" that spread from emitters around the world. You have to keep it from destroying your base and also energize some control points. You use a number of items: mortars, blasters, eventually flying bombers to thin out the liquid as it moves towards you.

    Getting power to these involves gathering energy (fractal energy?), or using generators. You also need to create a network of links between all the items to provide power. The energy moves in packets that are sent down paths in a need based algorithm. It pretty unique.

    The graphics are simple (which is fine), the pace is fast at times, and the threat keeps moving closer. The music is haunting and doesn't get annoying. Finally there are a couple of amazing standout maps in the campaign: Tucana, Ix, and Pyxis as my favorites. On top of that, there are some other modes outside the main story that are worth exploring. If that isn't enough, 5650 custom maps have been made so far.

    I suggest checking it out. The developer is working on a third episode (yes there is also a 2nd episode that I have just started playing).

    So I've shared my gem of the week. I hope somebody else picks this up and gets a chance to enjoy a truly fun game.


  6. Here are some links for people who want to play.

    Downloadable non-DRM version, no ads, just the game from Norbsoft (new company of MadMinute Games guys) $9.99:

    http://sites.fastspring.com/norbsoftware/product/scourgeofwar

    Community Mod Pack 4 (with necessary patches to base game)

    Include a campaign called "Complete Civil War"

    Most engagements of war represented in the scenarios included.

    http://www.madminutegames.com/MadMinuteBB/viewtopic.php?t=12536&postdays=0&postorder=asc&start=0

    First post contains most recent patch available and is updated upon new releases.


  7. Awesome between here and another forum, we have 4.

    Let me get all the info together and I'll PM you the details.

    I'm OK with a slight delay during those days since it means having another human player. :)

    Back at you in a few days to see if there is any more responses.


  8. I'm really enjoying this game too. My biggest gripe is the random (isn't it always) selection of cards in the middle. I hate loosing a game because suddenly monsters stop appearing. I usually go for heavy draw more card builds if I can.

    If anyone is up for a game I'm dibkins on game centre.

    Edit: also, every so often the ai will just slow to a crawl.

    Controlling the center is an important strategy. Your opponent should/might be taking/banishing monsters so that only hero's and constructs are left.

    http://boardgamegeek.com/thread/687646/basic-strategy-managing-the-centre-row


  9. Some Slitherine & Matrix wargames coming to the iPad....

    • Conquest! Medieval Realms for iOS/Android - May 2nd release at special launch price of $1.99.

    • Great Battles Medieval: iPad version - Coming Q2 2012 (Apparently already on Android)

    • Panzer Corps on iPad - Q3 2012

    • Field of Glory: Tablet versions - Q4 2012 after Unity update

    • Battle Academy For Android coming in Q4 2012

    • Sovereignty: Crown of Kings coming in Q4 2012-Q1 2013

    • And even the classic Close Combat series may be possible in 2014.

    http://www.boardgamegeek.com/blogpost/10041/ios-news-slitherine-announcements-agricola-tricky


  10. I recently listened to Episode 29. I decided to summarize as I went along. Can anybody think of any new great games to get people started in?

    Civilization won

    Episode 29 - Getting Started

    Strategy games discussed (not just mentioned)

    Turn based

    Real Time Strategy