spacerumsfeld

Phaedrus' Street Crew
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Posts posted by spacerumsfeld


  1. On 5/12/2019 at 6:48 AM, Tdoggs said:

    I finally found some time to play this gem.  I have two and a half playthroughs:).  I am getting into the setting and game structure.  

     

    One of the guest mentioned writing a manual?  I would love to read it and get further into this deep game.  

     

    I wrote the manual. It is free for download from the game's web page.

     

    http://www.illwinter.com/dom5/docs.html

     

    You can also get a printed version for the cost of printing/shipping. (neither I nor Illwinter make anything from it.)

     

    http://www.lulu.com/shop/http://www.lulu.com/shop/bruce-geryk/dominions-5-color/paperback/product-24048340.html


  2. On 11/26/2018 at 4:16 AM, Marchettus said:

    Ok - here is a question - Is there any chance that you could review one of those "popular" new wargames that have come out in the past year or so based on a popular license?  I'd like to get some input on Killteam/Fallout/Song of Fire and Ice 

     

    Which one of those is a wargame?


  3. Hi Ted, 

     

    Thanks for posting (and listening)! In my opinion, while the “retreat beyond the Rhine” strategy may become de-emphasized over time, it will always be relevant because

     

    (a) it exists

     

    (b) it became a major (and potentially decisive) line of play for at least the decade after the release of the game, and probably longer

     

    (c) the fact that it has possibly been surpassed at the elite level (which is a handful of players at most) does not mean it cannot be used effectively against non-elite players who may not be aware of it

     

    (d) Players who own previous versions of the game don’t have the changes

     

    In the end, the discussion is more about comparisons between games than any specific criticism of the “retreat behind the Rhine” strategy - in fact, as you say, it might even be a historical “feature” rather than a game flaw. But I think the fact that a game designed with such attention to historical detail ended up developing a major line of play that is completely coubterfactual is a significant point in discussions of WWI simulation gaming and cannot (and should not) be avoided.

     

    Again, thanks for your response!

     

    -Bruce


  4. Note that there is a current version of Ironbottom Sound available right now, and it's a beautiful update of the original.

    http://stores.revolutiongames.us/iron-bottom-sound-iii/

     

    1 minute ago, cornchip said:

    I really enjoy these interviews. Bruce, would you consider forming a panel of wargame designers? I remember you talked to Volko Ruhnke and Mark Herman together once, but since they were co-designers they were speaking from similar experiences and perspectives.

     

    It certainly would be interesting to have a group of designers talk as a panel - I'll look into it.  I can tell you right now the biggest problem would likely be scheduling.


  5. On 10/17/2016 at 10:25 AM, Nix77 said:

    Could someone more seasoned 3MA listener enlighten me how can I cast my vote on what should future episodes contain, or is there even a forum/thread for requests? I'm sure The Dark Valley would be good candidate for a deeper discussion about design-for-effect, boardgame mechanics and eastern front in general.

     

    Consider your request for The Dark Valley heard.  I will see if Ted Raicer would like to be on the podcast.  He has been on my list for a while, anyway.

     

    --Bruce