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  2. Three Moves Ahead Episode 480: 1999

    This is connected to what they've said about devs worrying about what they could do, not what they should do. They've talked about complexity here, but it's also about size of the map in Heroes game or amount of lore in your typical modern game. IIRC Morrowind had 12 Mb of text on release. It's the same amount of text as in the King James Bible. 1995 RPG Chrono Trigger - praised for its story and characters - is 4 Mb including graphics and music (those ROMs might have some sort of compression but you get the idea). Ultima 7, a humongous RPG, is 20 Mb. In that case voice acting may work as a positive constraint. Pillars of Eternity 1 & 2 are good recent examples. Many people didn't like PoE1 cause it had tons of exposition, visiting a new location means reading walls of text. PoE2 has most of its dialogue voice acted and it's noticeably much better paced.
  3. Today
  4. Three Moves Ahead 476: Pericles

    Like so many other rules heavy board games I remain envious of people who have three friends who are willing to put in the effort to learn these games and play with them.
  5. Netflix Originals

    Agreed on El Camino, Two Ferns and Wine Country. Disagree on Always Be My Maybe, which I thought was the most bland, toothless archetype of a romcom I've seen in a while. I also watched Dumplin' but for some reason I forgot to put a review on letterboxd. It was meh to good. I didn't realise Shaft was a Netflix co-production! I should have realised when it came on the service two weeks after theatrical release. I can't be bothered to watch it after the bad reviews, though, even if Roundtree does get more to do than in the last one.
  6. Hearing that none of you played Outcast breaks my heart a little. The game broke new ground everywhere pushing boundaries in technology and game play. It didn't always succeed but its one of the most important action adventure games of its time. It had an symphonic orchestra soundtrack (and a damn good one) to evoke a cinematic experience in an age when game music had only just begun to explore the possibilities of CD:s. The voxels let them build huge lush worlds to explore with the best water I had ever seen. It was open world before anyone knew what open world games could be. In these huge levels you had rideable mounts. You could place teleport markers(!) to travel instantly between spots at will. You did quests for villagers to build support in a region and that would in turn weaken enemy troops there. Hello ubigame. Causing chaos and destruction would in-game narratively punish you by having weapon vendors raise prices. They even made an entire web series of cinematic outtakes.
  7. Netflix Originals

    Between two ferns was worth it just for the chicken strips joke
  8. Three Moves Ahead Episode 480: 1999

    Not sure why publishers get all of the blame for closing a company, but said company gets zero blame for selling to the publisher in the first place. Also would need to disagree about the voice acting. While I enjoyed playing earlier games like Ultima IV where they had some reading, when you get into a Morrowind the text is so large and so generic from npc to npc that the world just feels lifeless. Would rather have more limited voice acting of an Oblivion or an Arx Fatalis over the huge text count of other games. For 1999 I would have to rank Freespace 2 first. X-Wing Alliance was a good time also, though not as good as Tie Fighter it did still have some great stuff going for it. Homeworld was also jaw droppingly amazing and HW and FS2 are two gaming experiences I will never forget.
  9. Yesterday
  10. Netflix Originals

    Ok, El Camino is out and also I've recently watched a pile of Netflix's Orignal movies for the year. Time for my fall-time BEST OF list. Best Netflix Original Movies 2019 (so far) 1. Always Be My Maybe Hilarious and heartwarming, even if it the jokes do dry up in the final act and it pretty much becomes a straight drama. Also, that mid-movie cameo puts all other movie-cameos to shame. 2. El Camino: A Breaking Bad Movie Really well put-together, with some great performances. Felt very episodic, like 3 or 4 episodes of the show mashed into a movie, which is kinda appropriate. Somehow it never really engrossed me 100%, but I also feel like I wanna watch it again. 3. Between Two Ferns: The Movie A bit uneven, but I enjoyed it enough to watch it twice. Honestly, the end credits are the most hilarious part. 4. Walk. Ride. Rodeo. A real-life story about a competitive rodeo rider who, after a paralyzing accident, is determined to not only walk, but get back in the saddle again. It's starts out very sacharine, but manages to bring the feels when shit hits the fan. Overall the structure is kinda your classic underdog sports movie, but I found it very captivating. 5. Fyre: The Greatest Party that Never Happened This was pretty crazy, huh? Also pretty good: Triple Frontier In The Tall Grass In The Shadow Of The Moon Meh: Velvet Buzzsaw Wine Country Polar The Highwaymen See You Yesterday The Wandering Earth Shaft Still to come: Dolemite Is My Name The Irishman
  11. Three Moves Ahead Episode 480: 1999

    I'm always happy when a new 3MA comes out, keep it up guys! I wonder if I am the only one who remembers this era of PC gaming as "the years when Microsoft and EA teamed up to kill PC gaming." A lot of the "genre pushed in odd ways to tech up, and failing in the process" and "genre killed and left in a ditch" sort of thing was, in my mind, quite deliberate. Leading studios were bought, subjected to grotesque surgeries in order to make them fit the new console future, and then summarily executed when the resulting entity was a failure. Mid-sized companies were not allowed to continue making text and sprite heavy games, regardless of their performance, because the big players did not want them to continue to succeed in the old style. For RPG's, in particular, the push for full voice acting by the industry leaders more or less broke the genre. It was not possible for companies of the time to fully voice something like Torment, and publishers would not let anything without voice acting survive. I hated this with a burning passion. I hated, hated, hated voice acting, and 3D graphics, because I always saw them as an unfair imposition upon my favorite studios and genres that was intended only to make them die. Ultima 9 could never be an Ultima in the old sense because it was fully voiced, and they simply were not going to fully voice the old-style meandering conversations that had always made that game special. There was just so much text, so much back and forth, so many odd paths you could follow in something like Ultima 6, and it was obvious at the time that the genre was impossible with full voice. This is just as true today as it was back then. Games that really try for the old-school depth of conversation - Wasteland 2, Numenara, etc. only use voice in a few places, and that frees them to be what they need to be.
  12. Last week
  13. (Deleted)

  14. I love it when you guys do these balst from the past programmes. I might have missed you talking about it, but Broodwar would be my favourite strategy game that released in 1999! Absolute classic year overall though. Just to point out Lethis: Path of Progress was the Impressions'alike game that Rob was trying to recall.
  15. Assistant Editors In this episode we discuss the job of the trailer assistant editor, and the many things we learned on the job. What does an assistant editor do? What are their day to day tasks, and how many varieties of tea do they need to keep track of? We also discuss the trailers for 6 Underground, The Gentlemen and Free Guy. Trailers Discussed: 6 Underground, The Gentlemen, Free Guy, 1917 Featurette, Russian Ark, They Shall Not Grow Old, Boyhood, The King's Man. If you have questions or comments please send them to Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  16. Hi The company I work for released a couple of developer diaries, There are really interesting if you are at all interested in game design or game development. The game is coming together really nicely and is coming out fairly soon. Feel free to comment or anything I'm always lurking in the forums
  17. Three Moves Ahead Episode 480: 1999

    Haven't heard it yet but it seems that the very first 3MA Strikes back
  18. I'm interested by this being the main post section for new gathering individuals. Please present and future new thumb fans, don't hesitate to give your mouse rec's yet additionally bounce into different strings as well!
  19. Three Moves Ahead Episode 480: 1999

    I'm getting dead air too. It does seem like one person's audio has dropped out. E.g. at 1:42:18, Rob stops mid-sentence as though he's been interrupted, there's a brief silence, and then everyone laughs.
  20. Three Moves Ahead Episode 480: 1999

    I feel like when you start talking Alpha Centauri and wargames, someone got cut off. You got long pauses and people grunting and answering to the air. It's in 1h30/1h40 something like that.
  21. Three Moves Ahead Episode 480: 1999

    The file download has "mp" type instead of "mp3".
  22. Three Moves Ahead 480: 1999 Rob, Rowan, and Sean welcome Jeff Green to discuss what might be the greatest year in gaming. Looking down the release slate for that year, it was obviously stacked with brilliant games like Alpha Centauri, Freespace 2, and Jagged Alliance 2 (to name just a few). But did people know it was special at the time? And did anyone realize how fleeting that moment would prove to be, just before Microsoft entered the console wars and began to bridge the gap between console and PC? Listen on the Episode Page Listen on Soundcloud Listen in iTunes
  23. Free Music Resource - Over 1800 Tracks

    As Halloween approaches, I thought I’d focus this month on creating new tracks that might be useful in Halloween-themed projects (or horror, etc.) That said, all of this week’s new tracks are on my Horror/Surreal Page: SHATTERED MIND – Surreal and disturbing, this could be used in all kinds of nightmarish things I’m sure. Easy to loop as well. WELCOME TO THE MANSION – A haunted mansion that is. Muah hah hah! SHATTERED REALITY – Another surrealistic piece. Might sound cool in a sci-fi project, too. All of my tracks are 100% free to use with attribution. Enjoy!
  24. AGDQ 2020

    The event is still a number of months away but they released the games list and there's a few I wanted to highlight. There's some really interesting stuff this time around. A Destiny 2 raid. Will be interesting to see how this plays out live, especially if the game gets patched between now and the event. A Guitar Hero showcase Mega Man 4-6 relay race Zelda series relay race (I'm guessing Zelda 1, Zelda 2, and Link to the Past based on the platforms listed) Link to the Past Randomizer crowd control race. Crowd control with an audience the size of GDQ is going to be insane. Fallout series (Fallout 1, 2, 3, 4, and New Vegas) Mike Tyson's Punch-Out (2 players 1 controller)
  25. AGDQ 2020

    Awesome Games Done Quick 2020 is coming up on Jan 5-12. AGDQ is a marathon gaming event where some of the best speedrunners in the world gather together to raise money for the Prevent Cancer Foundation by beating games as fast as possible. Schedule Twitch Stream Donation Page Donation Tracker Official YouTube Channel
  26. Books, books, books...

    I'm doing this course for which I have to read this beastly textbook called Micro Econ. It's been a few years since I ventured into studying, and it's been testing me. I enjoy some parts, but preparing to answer questions for a test is a totally different ball game. It's simpler to close one's eyes and go someplace else. Now this other book I'm reading for fun is just brilliant. It's Persepolis. The main character's relationship with her gran is beautiful -always makes me smile!
  27. I think it's better to start with easy but entertaining games. I really like live slot playing where I can win money. So cool games with bonuses for new players.
  28. Earlier
  29. I enjoy the podcast; I just made an account to clear up an incorrect statement about the game real quick. Duplicants do naturally learn their skills, the skill tree merely adds to and increases the max learning stat.
  30. Lumina

    Hello, everyone. Our new game will be released soon and we need a little feedback:) Lumina is a first person puzzle game where you use lasers to escape a pyramid! As an archaeologist in 1920, you find an enormous forgotten pyramid in the desert, the lost pyramid of Ka-Nefer. After setting camp nearby, you decide to start the exploration. It is too late when you realize you got trapped in the pyramid! The only escape are locked gates that open with colored light. You will have to use your skills to combine, split and reflect beams of lights using mirrors and prisms, while avoiding the ancient dangers that are buried deep in the pyramid. Will you manage to steal the hidden treasures and make it out alive without awakening the dark forces that were meant to remain forgotten? Who is this game for? Do you enjoy games such as The Talos Principle, Portal, The Turing Test, Q.U.B.E. and The Witness? Then Lumina is right up your alley! Is there a story? Yes, the game includes a story inspired by H.P. Lovecraft's works and two endings depending on how you behave. Who is making Lumina? Lumina is being developed by Gem Rose Accent, a small indie studio from around the world (UK, France, Singapore). FEATURES - Solve the puzzles left by an ancient civilization using mirrors and prism to combine, split and bounce beams of light. - Explore the lost pyramid of Ka-Nefer. Delve into the depths of the pyramid and uncover the terrible secrets of the pyramid. - 18 Handcrafted levels of increasing difficulty to put your mind to work. Will you manage to uncover the game's additional secret levels and hidden areas? - Danger increases as you go deeper and deeper in the sealed tombs. - Two endings, depending on your behavior as an archeologist. - Secret scorpion AI technology to give extra life to the scorpions in the desert Steam Page
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