Quote:
At GDC this year there was a series of speedy 20-minute lectures where the topics were tightly condensed and used to brutally subdue your brain—crumpled and weeping.
One of these was How To Help Your Players Stop Saving All The Time by Randy Smith (given a pretty complete write-up on Gamasutra) which touched on the psychological reasoning that players’ use to decide whether or not to save or load. I mention this because I think it’s worth considering, but it’s not strictly what I’ll be talking about.
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Read the full post on Alex' blog
Cumulomentis.
Posted by Marek Bronstring