Episode Archive

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Three Moves Ahead is the leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions meets to talk about the strategy and war games of the day, design issues and games in the wider world.

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April 25, 2024 This is a free preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Len, Lambert, and Lorris are back to discuss the next four Europa Universalis V dev diaries and The Johan Files, an edited compilation of all of Johan's relevant forum posts that has more than doubled in size since we last talked. We decided to call it at four hours, but still had plenty more to talk about, so it seems like the Megacast format isn't going anywhere any time soon...

Europa Universalis V

March 31, 2024 It's a full house this week, as Len is joined by Ian Boudreau, Luke Plunkett, Mike Williams, and Ruth Cassidy to perform a bit of an autopsy on Millennia, C Prompt and Paradox's take at a Civ-like historical 4X. We all came away with a bit of a bad taste in our mouths about it, to varying degrees, and we spend a fair bit of time trying to explain why – and set aside some time to talk about what we did like.

Millennia

March 23, 2024 This is a preview of this month's Patreon episode. Check out the extended version at Patreon.com/3ma! Join Len, FatherLorris, and Lord Lambert as we get the NoCB Cast band back together to talk for 3.5 hours about Paradox Tinto's "Project Caesar," which is probably Europa Universalis 5. Okay, let's be real: it's definitely Europa Universalis 5. We break down the first four dev diaries, everything Johan has ever said about the project on the forums, and talk a bit about the year 1337 – which was not confirmed as the new start date when we recorded this, but has been at this point. So we nailed it. We're very smart. Please clap.

Europa Universalis V

March 17, 2024 Len, Jon, and Mike Williams deal out a hand or two of Balatro. It's poker? Sort of? Not really? Poker with boss battles. Poker with booster packs. Poker with tarot cards? We don't hold our opinions close to our chest as we try to apply some kind of taxonomy to this indie surprise hit.

Balatro

February 25, 2024 Len, Jon, and Mike Williams sit down to discuss the strategy and strategy-adjacent demos that caught our eyes in Steam Next Fest. Jon played 50 (!) of them, and several were actually good! Also like, where are all the aliens, for real though?

January 31, 2024 Len, Mike Williams, and Nerium Strom take a look at the strategy and strategy-adjacent games coming in 2024, discuss which ones we're most interested in, make some predictions, and discuss the awful state of the industry for workers this year so far.

A Series of Unfortunate Events: 40,000

January 20, 2024 Is this a Winter of Wargaming? Len and Ian are joined by Brian "Chef Lu Bu" Smawley to dig into Warhammer 40K as a setting through the lens of the flagship tabletop miniatures game (particularly the recent 10th Edition). We go over a bit of lore, run through the factions, talk about our favorites, discuss how we got into the hobby, and why it may or may not be for you.

Warhammer 40,000

December 31, 2023 Len, Rowan, and Ian gather 'round the Yule Log for an extended discussion on the year that was 2023 in strategy games. There was a lot of good and a lot of bad. There were a lot of people talking about "Strategy/Simulation Game of the Year" that didn't really know what they were talking about. We share our personal picks and tease out a theme to encapsulate an eventful stretch of time.

December 17, 2023 Len, Rowan, and Luke have gathered around the hearth to revisit Against the Storm for its 1.0 launch. With one veteran and two greenhorns in tow, we discuss how this survival city-builder has changed since Early Access and why it's still so satisfying and refreshing to play.

Against the Storm

November 29, 2023 Listen to the first five minutes of our November Patreon episode for free, and then hear the full one hour and 15 minute interview by subscribing at Patreon.com/3MA! Len had a chance to chat this month with Michele Pirovano, the (almost) solo developer of dotAGE, a game we all had a great time with this year. They discuss how board game design has had a positive influence on the world of strategy video games, how it could continue to do so, the struggles of being an indie dev, and why the upcoming genre of roguelike city-builders works so well.

dotAGE, Northgard, Rimworld, Against the Storm

November 26, 2023 Len is joined by Dr. Bret Devereaux and Chapel Comic creator Father Lorris to take a look at Victoria 3 one year later. Is this a game that deserves to stand beside Paradox's best yet? And if not, what's it still missing? We play armchair game dev for an hour and a half and unpack the difficulty of modeling both the beginning and the end of one of humankind's most momentous centuries with a common set of mechanics.

Victoria 3, Victoria 2

November 19, 2023 100 episodes ago, we declared that video games are over. Did they ever come back? Also, what's this dotAGE game with authentic medieval chiptune music Overwhelmingly Positive user reviews?

dotAGE

October 28, 2023 Len and Jon are joined by Sin Vega and Well There's Your Problem's Justin Roczniak (donoteat01) to discuss Cities: Skylines 2. We have some mixed feelings about this much anticipated sequel, and we don't shy away from pointing out what doesn't work while giving a few nods to what is new and cool. If you understand how garbage works in this game, please leave a comment.

Cities: Skylines 2, Workers and Resources: Soviet Republic

October 15, 2023 Len and Ian are joined by freelance writer Josh Broadwell to discuss Total War: Pharaoh, the first properly historical Total War in an actual age. We dig into the new campaign mechanics, the feel of the battles, and the scope of the map. Has Creative Assembly Sophia come from behind to take the title of Total War's A-Team?

Total War: Pharaoh

September 30, 2023 This week, Jon is joined by RPS Editor in Chief Katherine Castle and freelance writer Dominic Tarason to discuss Shadow Gambit: The Cursed Crew. Mimimi's swan song, as we sadly learned after recording, is a follow-up and an evolution to Shadow Tactics: Blades of the Shogun and Desperados 3, both games that we loved. What makes this one even better? Why is Len using dashes instead of colons to separate the show number from the game title now? I don't know if I like this.

Shadow Gambit: The Cursed Crew, Desperados 3, Shadow Tactics: Blades of the Shogun

Three Moves Ahead

The leading strategy game themed podcast on the internet. Every week a panel of knowledgeable gamers with strong opinions on strategy and wargames meets to talk about games of the day, design issues and games in the wider world.